pokemon-showdown-client
The client for Pokémon Showdown (by smogon)
Pokemon-Showdown-Dex
Pokémon Showdown's Pokédex (by Zarel)
pokemon-showdown-client | Pokemon-Showdown-Dex | |
---|---|---|
5 | 1 | |
538 | 99 | |
1.5% | - | |
9.3 | 2.7 | |
8 days ago | about 1 year ago | |
PHP | JavaScript | |
GNU Affero General Public License v3.0 | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pokemon-showdown-client
Posts with mentions or reviews of pokemon-showdown-client.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-06.
-
PS Web Client - Authentication for Private Replays
I have some small tools I use the official PS WEB APIs for.
-
NEED HELP CUSTOM LOCAL CLIENT SPRITE EDITING
I am begging for one single iota of direction or info on this. I have looked through what feels like every single line of code in every single file for both this and this.
-
Have any developers here extracted or used just the battle client UI from the showdown client?
I had an idea for a personal project that could potentially leverage showdown's UI for the displaying battles. I cloned the github repo for the showdown client and am exploring how the client renders a battle.
-
Pokemon Showdown Client
I downloaded the Pokemon Showdown client off of GitHub (https://github.com/smogon/pokemon-showdown-client) and as from my understanding, it's a client-side version of Showdown (and from how much I realized, this is a private client where you can mess around and stuff). The Testing section says that I need to run 'node build', and I don't know what that means (I have Node.js and Git installed).
- How did Pokemon code its actions in the turn phase, e.g status effects, stat changes, change party member
Pokemon-Showdown-Dex
Posts with mentions or reviews of Pokemon-Showdown-Dex.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-06.
-
NEED HELP CUSTOM LOCAL CLIENT SPRITE EDITING
I am begging for one single iota of direction or info on this. I have looked through what feels like every single line of code in every single file for both this and this.
What are some alternatives?
When comparing pokemon-showdown-client and Pokemon-Showdown-Dex you can also consider the following projects:
PHPMailer - The classic email sending library for PHP
Symfony - The Symfony PHP framework
pokeruby - Decompilation of Pokémon Ruby/Sapphire
Design Patterns PHP - sample code for several design patterns in PHP 8
Composer - Dependency Manager for PHP