pixel-dungeon
Cataclysm-DDA
pixel-dungeon | Cataclysm-DDA | |
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11 | 1,903 | |
3,440 | 9,694 | |
- | 0.9% | |
0.0 | 10.0 | |
almost 5 years ago | 5 days ago | |
Java | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixel-dungeon
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Question for the creator
It's based on the source code of Pixel Dungeon by Watabou.
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Can I take free app game source code add my own art and launch it in the App Store for profit?
I have seen at least one FOSS game do this. Shattered Pixel Dungeon is a derivative of Pixel Dungeon that is being sold on Steam. The original game is under the GNU General Public License v3.0.
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
pixel dungeon was written in java https://github.com/watabou/pixel-dungeon
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Why is open source game-dev not a thing?
There's like a hundred versions on Pixel Dungeon on various stores because it's just a completely open source project.
- I'm creating "Game Codebase Tours" – source code walkthroughs of finished game projects – in order to help new devs learn how a finished game is put together. Would anyone be interested?
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Working on a port of my favorite mobile game, Pixel Dungeon to Roblox. Map generation is 100% procedural.
The original game is completely open-source under the GNU license, it even has several spin-off's with very active communities. I reached out to the original creator for permission just to be 100% sure and he said its cool and was even interested in seeing the final product.
- Can i take someone else's game and make my own version?
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I want to make a roguelike similar to Pixel Dungeon in Unity. What's the best tutorial to get started?
The Pixel Dungeon source code is publicly available. It's written in Java, which is relatively easy to understand if you know C#. I'm not suggesting that you try to port to Unity, but it can be a good reference.
- A +3 wand from the wandmaker???
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What programming language did Watabou use to make it?
It's Java, it's open source, and it's right here: https://github.com/watabou/pixel-dungeon
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
shattered-pixel-dungeon - Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
QuakeInjector - Download, install and play quake singleplayer maps from the quaddicted.com archive
UndeadPeopleTileset - Back it up while it is still here, lads.
stk-code - The code base of supertuxkart
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
LibrarianLib - A library for the TeamWizardry mods
cdda-guide - The Hitchhiker's Guide to the Cataclysm