paranim_examples VS spork

Compare paranim_examples vs spork and see what are their differences.

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paranim_examples spork
1 1
10 73
- -
3.7 7.2
7 months ago about 2 months ago
Nim Clojure
The Unlicense Eclipse Public License 1.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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paranim_examples

Posts with mentions or reviews of paranim_examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-10.
  • O'Doyle Rules - a Clojure rules engine for the best of us
    6 projects | /r/Clojure | 10 Feb 2021
    In a way my dungeon crawler game is kind of what you describe -- the delta time is inserted every frame, which forces most of the rules to fire, including movement/collisions of characters. But at some point my nim rules engine would be more appropriate. I actually wrote a nim version of the same game and i'm sure you could have a party adding more ogres and elementals, especially if you compile in release mode.

spork

Posts with mentions or reviews of spork. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-10.
  • O'Doyle Rules - a Clojure rules engine for the best of us
    6 projects | /r/Clojure | 10 Feb 2021
    As far as code, my implementation focuses on the functional approach. There's a stress test in the testing ns, of which the behavior-related stuff looks like this (I re-ordered it for presentation purposes, I typically define this stuff in a clojure friendly way, building "up" more complex behaviors as you go down the through the source, this is "top down" for visual purposes):

What are some alternatives?

When comparing paranim_examples and spork you can also consider the following projects:

odoyle-rules - A rules engine for Clojure(Script)

pararules - A Nim rules engine