pacman.zig
node
pacman.zig | node | |
---|---|---|
3 | 945 | |
204 | 104,274 | |
- | 1.2% | |
7.6 | 9.9 | |
9 days ago | 7 days ago | |
Zig | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pacman.zig
-
Zig and WASM
For a somewhat more complete example which runs in browsers, check out my little pacman.zig toy project [0]. This is cheating a bit by using Emscripten toolchain as 'sysroot' (needed for the Emscripten headers), and the Emscripten linker to create the html+js+wasm output file, but the actual code is all compiled with the Zig compiler.
The interesting part is that the platform abstraction is provided by the sokol headers [1], with auto-generated Zig bindings [2]. It's interesting because the C headers use "Emscripten magic" (mainly embedding Javascript snippets in the C sources via the EM_JS() macro), and the Zig compiler is able to compile this (when it has access to the Emscripten headers).
It would be nice if the "Emscripten platform" could get the same type of cross-compilation support as the desktop platforms eventually, but apart from bundling the Emscripten headers, this would also require to implement some of the "Emscripten magic" in the linker step.
Maybe projects like WaJIC can help with this (this basically implements the "Emscripten magic" of embedding Javascript snippets in C/C++ source code, but without Emscripten (only the wasm-opt tool is needed AFAIK).
Anyway... it's a lot of fun to tinker around with this stuff in Zig, and watch how it's all taking shape :)
[0] https://github.com/floooh/pacman.zig
- Cross-platform build with 3rd-party libraries?
-
To Learn a New Language, Read Its Standard Library
My advice would be: to learn a new language, start writing some non-trivial projects in it (a few thousand lines of code or so). In some languages (like Python), the standard library is the actually important feature, in other languages (like C), it better to mostly ignore the stdlib. Example: I started learning Zig by writing a Pacman clone (https://github.com/floooh/pacman.zig) and a home computer emulator (https://github.com/floooh/kc85.zig), the Pacman clone doesn't use any Zig stdlib features at all, and the emulator only minimally for parsing command line args and loading data from files.
Zig's stdlib is much more useful than C's, but it's still entirely possible to write useful programs without it and instead focus on learning Zig's language features first.
But on the other extreme, the whole point why I learned Python was its "batteries included" standard library.
node
-
How to set up a new project using Yarn
Let’s see how we could set up a shiny new JavaScript project using the Yarn package manager. We are going to set up nodenv, install Node.js and Yarn, and then initialize a new project that we will then be able to use as a foundation for our further ideas.
-
Qu'est-ce qu'un projet MERN Stack et comment créer une application CRUD avec? Partie 2/2, Tutoriel
Node.js ( https://nodejs.org/ )
- WebSockets com Socket.io: Criando Aplicações Real-Time com Node.js
-
Day 2: Setting Up Angular Development Environment
Visit the Node.js website and download the latest version of Node.js for your operating system.
-
How to Add Firebase Authentication To Your NodeJS App
Basic knowledge of Node.js and its environment setup. If you don't have Node.js installed on your system, make sure you download and install it from the official Node.js website.
-
Part 2: Setting Up Your Node.js Environment
Node.js can be easily installed from its official website. Depending on your operating system, you can choose the Windows, macOS, or Linux version. Node.js packages come with npm (Node Package Manager), which is essential for managing dependencies in your projects.
-
Announcing Node.js 22.0.0: What’s New and Why It Matters
To get started with Node.js 22.0.0, you can download the latest version from the official Node.js website. For those upgrading from an older version, it is recommended to test your existing applications for compatibility with the new release, particularly if you are using native modules or rely heavily on third-party npm packages.
-
How to Make a VS Code Extension Using TypeScript: A Step-by-Step Guide
Node.js (version 10 or higher)
-
Getting Started with Next.js: Part 1 - Setting Up Your Project
Before we start, ensure that you have Node.js installed on your computer. This is necessary because we will use Node's package manager (npm) to create our Next.js project. If you need to install Node.js, you can download it from the official Node.js website.
-
How to create a react project from scratch
Before starting a new project in react, you need to make sure that you have NodeJS install on your system. You can download the latest version of node at https://nodejs.org. Follow the instructions on the node website to do the installation.
What are some alternatives?
libcxx - Project moved to: https://github.com/llvm/llvm-project
Svelte - Cybernetically enhanced web apps
SDL.zig - A shallow wrapper around SDL that provides object API and error handling
widevine-l3-decryptor - A Chrome extension that demonstrates bypassing Widevine L3 DRM
zig-wefx - WEFX is a simple graphics drawing package using Zig, WASM, and an HTML canvas.
source-map-resolve - [DEPRECATED] Resolve the source map and/or sources for a generated file.
julia - The Julia Programming Language
sharp-libvips - Packaging scripts to prebuild libvips and its dependencies - you're probably looking for https://github.com/lovell/sharp
minimal-zig-wasm-canvas - A minimal example showing how HTML5's canvas, wasm memory and zig can interact.
nodejs.dev - A redesign of Nodejs.org built using Gatsby.js with React.js, TypeScript, and Remark.
Dodgeballz - A mini game using Zig, WASM and JS
hashlips_art_engine - HashLips Art Engine is a tool used to create multiple different instances of artworks based on provided layers.