Packagist
Vrmac
Packagist | Vrmac | |
---|---|---|
61 | 45 | |
1,712 | 104 | |
0.2% | - | |
9.0 | 3.6 | |
13 days ago | over 2 years ago | |
PHP | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Packagist
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Get YouTube Channel Details API: Testing Connection
What will we do next time? Actually, the whole package is ready, and all that's left is to publish it on Packagist.
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Building Python Package: API Client for YouTube Channel Details (RapidAPI)
publishing our work on https://packagist.org/
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Shopware Changes since the 6.0 Dev Training Videos
The latter one is based on nix OS using Symfony flex recipes and PHP packagist composer. The flex devenv should work cross-platform on Linux, Windows, and Mac. "The main difference to other tools like Docker or a VM is that it neither uses containerization nor virtualization techniques. Instead, the services run natively on your machine."
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Have an interview for PHP, any tips on where to start?
Composer is (still) the defacto standard package manager, with the Packagist repo being the standard place to find and install libraries.
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Was Rust Worth It?
Sorta—it looks like they were most enforced by convention until May 2015, when they finally become enforced [0]. Still, that's a good one that I hadn't thought of, and they at least had the convention in place.
[0] https://github.com/composer/packagist/issues/163#issuecommen...
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Best practices for building a production-ready Dockerfile for PHP applications
Scanning your image for vulnerabilities is a critical step before you deploy it to production. You can use Snyk to scan your PHP Docker image and identify and resolve vulnerabilities. The Snyk Vulnerability Database includes records for all popular operating systems and dependencies, including PHP packages published to Packagist.
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laravel is apple and symfony is android, your own framework is linux distro buit by you
No. The only linked commercial thing I know - is Nova admin panel interface lib. But you don't have to use it. (Filament or Encore are free and suitable). Modules are free ( packagist.org and gthub.com ) and you should handle them with standard composer package tool. But you need to code. It is not WordPress like CMS
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How to tame a language
Once you understand the underlying principles of a concept, you're free to find a library via packagist.org to use.
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New to PHP - I'm actually impressed
For strings I use Stringy (https://github.com/danielstjules/Stringy) for arrays I built my own Collection library, but pretty sure there are plenty in packagist (https://packagist.org/)
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Google Drive API, PHP discontinued.
I guess I tried downloading a old version. and have to download a newer version of apiclient I found on https://packagist.org/packages/google/apiclient with monolog/monolog: ^2.9||^3.0. I'll try that in a second, I am away from computer now.
Vrmac
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New Renderers for GTK
Couple times in the past I have implemented GPU-targeted GUI renderers, here’s an example: https://github.com/Const-me/Vrmac?tab=readme-ov-file#vector-... https://github.com/Const-me/Vrmac/blob/master/Vrmac/Draw/VAA...
2D graphics have very little in common with game engines. The problem is very different in many regards. In 2D, you generally have Bezier and other splines on input, large amount of overdraw, textures coming from users complicate VRAM memory management. OTOH, game engines are solving hard problem which are irrelevant to 2D renderers, like dynamic lighting, volumetric effects, and dynamic environment.
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Was Rust Worth It?
> Part of Panama
Most real-live C APIs are using function pointers and/or complicated data structures. Here’s couple real-life examples defined by Linux kernel developers who made V4L2 API: [0], [1] The first of them contains a union in C version, i.e. different structures are at the same memory addresses. Note C# delivers the level of usability similar to C or C++: we simply define structures, and access these fields. Not sure this is gonna be easy in Java even after all these proposals arrive.
For a managed runtime, unmanaged interop is a huge feature which affects all levels of the stack: type system in the language for value types, GC to be able to temporarily pin objects passed to native code (making copies is prohibitively slow for use cases like video processing), code generator to convert managed delegates to C function pointers and vice versa, error handling to automatically convert between exceptions and integer status codes at the API boundary, and more. Gonna be very hard to add into the existing language like Java.
> "Vector API" JEP
That API is not good. They don’t expose hardware instructions, instead they have invented some platform-agnostic API and implemented graceful degradation.
This means the applicability is likely to be limited to pure vertical operations processing FP32 or FP64 numbers. The rest of the SIMD instructions are too different between architectures. A simple example in C++ is [2], see [3] for the context. That example is trivial to port to modern C#, but impossible to port to Java even after the proposed changes. The key part of the implementation is psadbw instruction, which is very specific to SSE2/AVX2 and these vector APIs don’t have an equivalent. Apart from reduction, other problematic operations are shuffles, saturating integer math, and some memory access patterns (gathers in AVX2, transposed loads/stores on NEON).
> most of these are not done / not in a stable LTS Java release yet
BTW, SIMD intrinsics arrived to C# in 2019 (.NET Core 3.0 released in 2019), and unmanaged interop support is available since the very first 1.0 version.
[0] https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Lin...
[1] https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Lin...
[2] https://gist.github.com/Const-me/3ade77faad47f0fbb0538965ae7...
[3] https://news.ycombinator.com/item?id=36618344
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Stable Diffusion in pure C/C++
I have minimal experience with Rust. OTOH, programming C++ for living since 2000, with a few gaps when I used other languages like Obj-C and C#.
I agree C++ is very hard to learn if you only have experience with higher-level languages like Python and Scala. I think there’re two reasons for that.
C++ is unsafe. There’s no way around this one, it was designed that way, like C or assembly. Still, with modern toolset it’s not terribly bad. Compilers print warnings, BTW I typically ask them to treat warnings as errors to deliberately fail the build. On Windows, a combination of debug build, debug C runtime, and visual studio debugger helps tremendously. Linux compilers have these sanitizers (address, memory, thread, undefined behavior) which are comparable, they too sacrifice runtime speed for diagnostics and debuggability.
Another reason, the language itself is very complicated, especially the templates. However, just because something is in the language doesn’t mean it’s a good idea to use it. You don’t need to be familiar with that stuff unless doing something very advanced, like customizing the Eigen C++ library. Don’t follow the patterns found in the standard library: unlike your code, that library has good reasons to use that template BS. If instead of templates you do something else, C++ becomes much easier to use, and most importantly other people will still be able to read and understand your code. Another reason to avoid excessive template metaprogramming, it slows down the compiler, because template-heavy code often needs to be in headers as opposed to cpp files.
P.S. If you don’t need extreme levels of performance (defined as “approach the numbers listed in CPU specs”, the numbers are FLOPS or memory bandwidth), and you don’t need the ecosystem too much, consider C# instead of C++. Much faster than Python, often faster than Scala or Java, easy integration with C should you need that (same as Rust, much easier than Python or Java), the only downside is these ~100MB of the runtime. The reputation is weird, but technically the language and runtime are pretty good. For example, here’s a C# library which re-implements a subset of ffmpeg and libavcodec C libraries: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo
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Media Player Element now available for cross-platform apps everywhere dotnet runs
BTW, I did that too for 32-bit ARM Linux on Raspberry Pi 4, back in 2020: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo Unlike Uno, my implementation doesn’t use libVLC and is written mostly in C#, only audio decoders are in C++. To decode video, I directly consume V4L2 Linux kernel APIs.
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Ask HN: Those making $0/month or less on side projects – Show and tell
Doing that for decades.
An app for Windows phone, downloaded 140k times: https://github.com/Const-me/SkyFM
Cross-platform graphics library for .NET: https://github.com/Const-me/Vrmac
Recently, offline speech-to-text for Windows: https://github.com/Const-me/Whisper
At this point, I consider side projects like that as a hobby.
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Minimal Cross-Platform Graphics
I think this needs much more complexity to be useful.
For the rendering, ideally it needs GPU support.
Input needs much more work, here's an overview for Windows: https://zserge.com/posts/fenster/
Windows' Sleep() function has default resolution 15.6ms, that's not enough for realtime rendering, and relatively hard to fix, ideally need a modern OS and a waitable timer created with high resolution flag.
Here's my attempt at making something similar, couple years ago: https://github.com/Const-me/Vrmac
- An MP4 file first draft
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Cppfront, Herb Sutter's proposal for a new C++ syntax
I agree about Python or PHP.
However, for Java or modern C#, in my experience the performance is often fairly close. When using either of them, very often one doesn’t need C++ to be good enough.
Here’s an example, a video player library for Raspberry Pi4: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo As written on that page, just a few things are in C++ (GLES integration, audio decoders, and couple SIMD utility functions), the majority of things are in C#.
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Vulkan update: version 1.2 conformance for Raspberry Pi 4
To be fair, in modern GL versions they fixed some of these things. In GLES 3.1 which I used a lot on Pi4 https://github.com/Const-me/Vrmac/ GPU vertex buffers and shaders worked fine, GLSL compiler in the drivers worked fine too.
However, others issues are still present. There’s no shaders bytecode, they have an extension to grab compiled shaders from GPU driver to cache on disk, but it doesn’t work. The only way to create shaders is separate compile and link API calls. Texture loading and binding API is still less than ideal.
- Advice for the next dozen Rust GUIs
What are some alternatives?
Laravel-Zero - A PHP framework for console artisans
neutralinojs - Portable and lightweight cross-platform desktop application development framework
WordPress Packagist - WordPress Packagist — manage your plugins with Composer
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Laravel 6 - Powerful REPL for the Laravel framework.
vello - An experimental GPU compute-centric 2D renderer.
Bingo Functional - A simple functional programming library for PHP
rapidyaml - Rapid YAML - a library to parse and emit YAML, and do it fast.
Symfony Panther - A browser testing and web crawling library for PHP and Symfony
sokol - minimal cross-platform standalone C headers
LaravelS - LaravelS is an out-of-the-box adapter between Laravel/Lumen and Swoole.
NanoGUI - Minimalistic GUI library for OpenGL