openremote
NMS-base-part-count
openremote | NMS-base-part-count | |
---|---|---|
3 | 3 | |
1,080 | 2 | |
2.2% | - | |
8.6 | 3.9 | |
6 days ago | about 1 year ago | |
Java | PowerShell | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openremote
- FLaNK Stack Weekly 22 January 2024
- Openremote without proxy!
-
Our new really free (yes everything), open source IoT platform, ready for your feedback!
We're excited to announce our completely overhauled, completely free OpenRemote IoT Platform with an interface that makes it easy for both installers and project managers to configure their own IoT platform. We are 100% open source, so you can try and use all of it for free, including things like, multi-realm, edge gateways, and white-labelling. Check out our Wiki/Quickstart
NMS-base-part-count
-
20.000 base building limit.
There isn't any way to increase it. You can use a save editor to back up bases to view the part counts of each base. You can also use this tool to show the part count of all of your bases together, and break down the counts of different base objects in individual bases. This might give you some insight into where all the parts went and what you might delete.
-
✔ Verified base build limit, all platforms: 16k
Some time ago, when I was relatively new to the game, I was happily building along on my PC and received a “Cannot build – Construction limit reached” notice on the screen, unable to place more parts. This ended up spiraling into a large effort to understand base-building dynamics in the game, using save editors and some scripting. I found, without question, that the base building limit was 16,000 base parts, spread across all claimed base computers and your freighter base. I posted my findings here on reddit and eventually posted my script on github for others to use.
-
Question(s) about base building, uploading, etc
If you're in a position where you just can't account for where all the parts are used when you hit the limit, and your platform is save editor compatible (any PC distro method, or Xbox and PS4 with some hoops to jump through) you can export your save as JSON and run it through this tool for a per-part-type breakdown: https://github.com/weasel-nms/NMS-base-part-count
What are some alternatives?
Thingsboard - Open-source IoT Platform - Device management, data collection, processing and visualization.
Gladys - A privacy-first, open-source home assistant
Mozilla Gateway - WebThings Gateway
hivemq-community-edition - HiveMQ CE is a Java-based open source MQTT broker that fully supports MQTT 3.x and MQTT 5. It is the foundation of the HiveMQ Enterprise Connectivity and Messaging Platform
blynk - Blynk is an Internet of Things Platform aimed to simplify building mobile and web applications for the Internet of Things. Easily connect 400+ hardware models like Arduino, ESP8266, ESP32, Raspberry Pi and similar MCUs and drag-n-drop IOT mobile apps for iOS and Android in 5 minutes
gitactionboard - GitactionBoard - Ultimate Dashboard for GithubActions.
solarthing - Monitors an Outback MATE, Renogy Rover - MPPT Charge Controller and EPEver Tracer. Integrates with Grafana, PVOutput and more!
forge - An unofficial rules engine for the world's greatest card game.
joularjx - JoularJX is a Java-based agent for software power monitoring at the source code level.
OutRun - OutRun is an open-source, privacy oriented, outdoor fitness tracker.
platypush - A versatile and extensible platform for automation with hundreds of supported integrations