opennars
OpenNARS-for-Applications
opennars | OpenNARS-for-Applications | |
---|---|---|
5 | 1 | |
369 | 85 | |
1.9% | - | |
0.0 | 7.5 | |
about 3 years ago | 15 days ago | |
Java | C | |
MIT License | MIT License |
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opennars
- AGI frameworks
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How will artificial general intelligence come?
(For research)Test Chamber, the most complex application with its doors keys and pizzas is nowhere near complexity of the real ant world. Saw the car detection and Lego bot too. https://github.com/opennars/opennars/wiki/Test-Chamber
- How to make/program an AI? Is it even possible?
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AI on the PC for fun
Non Axiomatic Reasoning System
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What would the algorithm of imagination look like?
You could also look at OpenNars, written by Pei Wang who studied with Hofstadter: https://github.com/opennars/opennars The theory behind the NARS system might approach what you are thinking about.
OpenNARS-for-Applications
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From here to proto-AGI: what might it take and what might happen
NARS ( https://github.com/opennars/OpenNARS-for-Applications )
What are some alternatives?
Choco - An open-source Java library for Constraint Programming
phoebe - Phoebe
Hodoku - Hodoku is a solver/generator/trainer/analyzer for standard sudoku.
Genann - simple neural network library in ANSI C
opencog - A framework for integrated Artificial Intelligence & Artificial General Intelligence (AGI)
lab - A customisable 3D platform for agent-based AI research
awesome-rust-formalized-reasoning - An exhaustive list of all Rust resources regarding automated or semi-automated formalization efforts in any area, constructive mathematics, formal algorithms, and program verification.
MV-Tractus - A simple tool to extract motion vectors from h264 encoded videos.
fastInvoiceAI - FastInvoiceAI - Automate accounting of Peppol and EHF invoices in Java
ruby-fann - Ruby library for interfacing with FANN (Fast Artificial Neural Network)
Recaf - The modern Java bytecode editor
RoyalUr-Analysis - This repository is dedicated to the technical analysis of The Royal Game of Ur. We aim to answer: How much of the game is luck, and how much is skill?