nimrodot
Nim Godot 4.x GDExtension wrapper (Proof of Concept) (by chmod222)
hello-gdextension
Samples and experiments using Godot 4 + GDExtension (by gilzoide)
nimrodot | hello-gdextension | |
---|---|---|
1 | 1 | |
30 | 38 | |
- | - | |
9.1 | 5.9 | |
10 months ago | 2 months ago | |
Nim | C | |
MIT License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nimrodot
Posts with mentions or reviews of nimrodot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-17.
-
Anybody still trying to make Godot 4.X bindings?
I've uploaded the code I have so far to https://github.com/chmod222/nodot/
hello-gdextension
Posts with mentions or reviews of hello-gdextension.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-17.
-
Anybody still trying to make Godot 4.X bindings?
I started some, based on the pure C instructions at https://github.com/gilzoide/hello-gdextension/blob/main/1.hello-c/README.md But it takes quite a bit of work to make the rest happen, and I'm not focusing on godot myself (making my own engine/framework), so I lost motivation for it. I figure this could also be the situation for other people who could potentially make them, like the attempt that was started at https://github.com/Hapenia-Lans/gdextension-nim So that's why I mention it. Maybe not very practical info, but thought it could be of help to know.
What are some alternatives?
When comparing nimrodot and hello-gdextension you can also consider the following projects:
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
gdextension-nim - Godot 4.0 GDExtension binding for nim language.
nodot - A video game node library for Godot 4
godot-nim - godot 4.x bindings for nim-lang (early stage)
godotnim-samples - Dodge the Creeps and Conways Game of Life in Godot, and Nim!