naylib
shady
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naylib
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I learned 7 programming languages so you don't have to
Also on the game development front, I maintain a raylib wrapper https://github.com/planetis-m/naylib As long utilities like c2nim https://github.com/nim-lang/c2nim exist, it's trivial to create bindings of C/C++ libraries. One thing I want to experiment more is making it more automatic by writing a callback exposed by c2nim that transform the generated code using Nim's AST. But regardless in that project I was able to write safe language abstractions on top of the bindings that provide a more native experience. It has scope-based memory management, generics and ... function overloading.
shady
- How can I add graphics to my nim program?
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I learned 7 programming languages so you don't have to
I have used Nim for personal projects for 6 years now and it continues to surprise me on how well versed it is for many problem domains. I am fond of it's SPA framework, karax https://github.com/karaxnim/karax for which I wrote a translation utility https://github.com/nim-lang-cn/html2karax Latest Nimv2 release candidate has improved in the ergonomics and syntax that affect compilation to js, so I was able to cleanup my webapp's code to be less verbose. On GPU programming there has been a few projects that touch GPU programming, most notably https://github.com/treeform/shady
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Why I enjoy using the Nim programming language at Reddit.
This includes the GPU! Yep, that’s right. You can write shaders in Nim. This makes shader code much easier to write because you can debug it on the CPU and run it on the GPU. Being able to run the shader on CPU means print statements and unit tests are totally doable.
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Compile time evaluation in Nim, Zig, Rust and C++
You can do a lot with Nim at compile time, check out my talk on Nim Metaprogramming not just for FizzBuzz, but real world applications: https://fosdem.org/2022/schedule/event/nim_metaprogramming/
I am working an a macro to compile Nim code into GLSL. So not only can you write Nim to C or Nim to JS, it can also (in limited way) do Nim to GLSL GPU Shaders. See here: https://github.com/treeform/shady
I am also working on a macro system similar to SWIG, where using a some macros one can write a Nim library and generate wrappers for your NIM library for many languages like C, Python, JS, Ruby. See here: https://github.com/treeform/genny
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Building a simple room-based chat application in Nim (using HTMX)
See this as one of the examples: https://github.com/treeform/shady
It makes debugging shaders much easier as you can use print statements and unit tests. You can also share code between CPU and GPU side.
What are some alternatives?
c2nim - c2nim is a tool to translate Ansi C code to Nim. The output is human-readable Nim code that is meant to be tweaked by hand before and after the translation process.
karax - Karax. Single page applications for Nim.
PackageCompiler.jl - Compile your Julia Package
RFCs - A repository for your Nim proposals.
flask_example - Simple examples of the power of flask
pixie - Full-featured 2d graphics library for Nim.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
nim_emscripten_tutorial - Nim emscripten tutorial.
htmx - </> htmx - high power tools for HTML
vulkan - Vulkan C bindings for Nim
supersnappy - Dependency-free and performant Nim Snappy implementation.
glfm - Wrapper of GLFM (OpenGL ES and input for iOS and Android) library for Nim.