multi-memory
component-model
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multi-memory
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Top 8 Recent V8 Updates
Support for multi-memory to deal with multiple memories in Wasm.
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WASI Support in Go
> You can do attacks that most people haven't been able to do for 20+ years.
This is a bad and roundabout way to say that vulnerabilities in WebAssembly modules may cause a corruption in their linear memory. Which is absolutely true, but those attacks still matter today (not everyone turns ASLR on) and similar defences also apply. In the future multiple memories [1] should make it much easier to guard against remaining issues. WebAssembly is a lucrative target only because it is so widespread, not because it has horrible security (you don't know what the actually horrible security looks like).
[1] https://github.com/WebAssembly/multi-memory/blob/main/propos...
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WASI: WebAssembly System Interface
Thanks! These claims are really interesting.
- WASM has no ASLR.
So I guess if a buffer overrun lets you modify a function pointer, you could replace that function pointer with another pointer to execute different code. As you say, this is hard in native linux programs because ASLR and NX. You need a pointer to some code thats loaded in memory and you need to know where it is. In wasm, the "pointer" isn't a pointer at all. indirect_call takes an index into the jump table. Yes, this makes it easier to find other valid function pointers. But wasm also has some advantages here. Unlike in native code, you can't "call" arbitrary locations in memory. And indirect_call is also runtime typechecked. So you can't call functions with an unexpected type signature. Also (I think) the jump table itself can't be edited by the running wasm module. So there's no way to inject code into the module and run it.
I could be wrong, but I wouldn't be surprised if on balance wasm still ends up safer than native code here. I'm sure there will be more than zero wasm sandbox escapes made by abusing this, but I haven't heard of any so far.
Docs: https://developer.mozilla.org/en-US/docs/WebAssembly/Underst...
- WASM allows writing to 0x0.
You're probably right about this. To be clear, it means if pointers are set to 0 then dereferenced, the program might continue before crashing. And the memory around 0 may be overwritten by an attacker. How bad this is in practice depends on the prevelance of use-after-free bugs (common in C / C++) and what ends up near 0 in memory. In rust, these sort of software bugs seem incredibly rare. And I wouldn't be surprised if wasm compilers for C/C++ start making a memory deadzone here - if they aren't doing that already.
- wasm can easily overflow buffers
Sure, but so can native C code. And unlike native code, wasm can't overflow buffers outside of the data section. So you can't overwrite methods or modify the memory of any other loaded modules. So on net, wasm is still marginally safer than native code here. If you're worried about buffer overflows, use a safer language.
- wasm doesn't have the concept of read-only memory
Interesting! I can see this definitely being useful for system libraries like mmap. This would definitely be nice to have, and it looks like the wasm authors agree with you.
https://github.com/WebAssembly/multi-memory/issues/15
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Accessing WebAssembly reference-typed arrays from C++
There are stray references to the concept of multiple address spaces (or 'memories') in the wasm spec at present, and I recall at one point you may have always been passing 'memory #0' to your load/store opcodes. It looks like people are still working on that as the solution.
https://github.com/WebAssembly/multi-memory
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WebAssembly and C++
It's not segmented, so no... or rather, not yet.
The wasm spec already accommodates to some extent the notion of multiple "memories" (i.e. distinct flat heaps), although it only allows for one in practice:
https://webassembly.github.io/spec/core/syntax/modules.html#...
And there's an active proposal to allow for multiple memories:
https://github.com/WebAssembly/multi-memory/blob/main/propos...
In an environment like that, you'd need full-fledged pointers to carry both the memory index and the offset; and then you might want a non-fat "pointer to same memory" alternative for perf. Might as well call them far and near.
- WebAssembly 2.0 Working Draft
component-model
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Tree-shaking, the horticulturally misguided algorithm
I don't think that's a very good goal. Jettisoning the DOM means jettisoning accessibility and being able to leverage everything that the browser gives you out-of-the-box. You have to render to a canvas and build everything from scratch. I think Wasm is great for supplementing a JS app, not replacing it (e.g. using a Wasm module to do some calculations in a Worker). I like to use the right tool for the job, and trying to use something other than JS to build a web app just seems a little janky to me.
At one point, there was a Host Bindings proposal that would enable you to do DOM manipulation (it looks like it was archived and moved to the Component Model spec [1]). That would probably be the ideal way to avoid as much JS as possible. However, browser vendors have been heavily optimizing their JS runtimes, and in some cases, Wasm may actually be slower than JS.
I've been following Wasm's progress for several years, which has been slow, but steady. Ironically, I think the web is actually the worst place to use it. There's so much cool non-web stuff being done with it and I'm more interested to see where that goes.
[1] https://github.com/WebAssembly/component-model?tab=readme-ov...
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3D and 2D: Testing out my cross-platform graphics engine
Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.
To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.
IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.
On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?
[0]: https://github.com/WebAssembly/component-model/blob/main/des...
[1]: https://github.com/WebAssembly/component-model/blob/main/des...
[2]: https://tauri.app/
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Missing the Point of WebAssembly
While I don't necessarily agree with the unnecessary, unsupported casual, & cheap contempt culture here ("unshackle the web from the mess that is JavaScript", "places that don't really need these problems to be solved")...
WebAssembly component-model is being developed to allow referring to and passing complex objects between different modules and the outside world, by establishing WebAssembly Interface Types (WIT). It's basically a ABI layer for wasm. This is a pre-requisite for host-object bridging, bringing in things like DOM elements.
Long running effort, but it's hard work and there's just not that many hands available for this deep work. Some assorted links with more: https://github.com/WebAssembly/component-model https://www.fermyon.com/blog/webassembly-component-model https://thenewstack.io/can-webassembly-get-its-act-together-...
It's just hard work, it's happening. And I think the advantages Andy talks to here illuminate very real reasons why this tech can be useful broadly. The ability to have plugins to a system that can be safely sandboxed is a huge win. That it's in any language allows much wider ecosystem of interests to participate, versus everyone interested in extending your work also having to be a java or c++ or rust developer.
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Steel – An embedded scheme interpreter in Rust
A. Sure, but it isn't sufficiently beneficial for the cost.
B. WebAssembly is immature for developing a plugin system because of the lack of a sufficient ABI: https://github.com/WebAssembly/component-model
C. There aren't any other languages that meet the criteria. Lua was a no-go from the start. The maintainers did not like the language, and it necessitated adding more C code to Helix which could complicate building even further. https://github.com/helix-editor/helix/discussions/3806#discu...
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Bring garbage collected programming languages efficiently to WebAssembly
AFAIK GC is irrelevant for "direct DOM access", you would rather want to hop into the following rabbit hole:
- reference types: https://github.com/WebAssembly/reference-types/blob/master/p...
- interface types (inactive): https://github.com/WebAssembly/interface-types/blob/main/pro...
- component model: https://github.com/WebAssembly/component-model
If this looks like a mess, that's because it is. Compared to that, the current solution to go through a Javascript shim doesn't look too bad IMHO.
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Rust Is Surging Ahead in WebAssembly (For Now)
The wasm idl (called WIT) is actively being worked on here: https://github.com/WebAssembly/component-model/blob/main/des...
Being able to access DOM is definitely an objective. It's just taking a lot longer than folks guessed to build a modular wasm ABI.
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Reaching the Unix Philosophy's Logical Extreme with WebAssembly
The WASM Component Model
https://github.com/WebAssembly/component-model
- WASI: WebAssembly System Interface
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Introducing - Wasmer Runtime 4.0
Take a look at the python abi to see what the structure looks like for calling into components https://github.com/WebAssembly/component-model/tree/main/design/mvp/canonical-abi
- How WebAssembly Is Eating the Database
What are some alternatives?
wajic - WebAssembly JavaScript Interface Creator
wit-bindgen - A language binding generator for WebAssembly interface types
memory-control - A proposal to introduce finer grained control of WebAssembly memory.
bartholomew - The Micro-CMS for WebAssembly and Spin
reference-crdts - Simple, tiny spec-compliant reference implementations of Yjs and Automerge's list types.
spin - Spin is the open source developer tool for building and running serverless applications powered by WebAssembly.
uwm-masters-thesis - My thesis for my Master's in Computer Science degree from the University of Wisconsin - Milwaukee.
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
sdk - The Dart SDK, including the VM, dart2js, core libraries, and more.
spec - WebAssembly specification, reference interpreter, and test suite.
proposals - Tracking WebAssembly proposals