mpv-types-lua
Lua type declarations for mpv scripting (by disco0)
ACNetGLSL
ACNet (Anime4KCPP Net) re-implemented in GLSL for real-time anime upscaling (by TianZerL)
mpv-types-lua | ACNetGLSL | |
---|---|---|
1 | 6 | |
12 | 123 | |
- | - | |
10.0 | 1.8 | |
almost 3 years ago | about 3 years ago | |
Lua | GLSL | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mpv-types-lua
Posts with mentions or reviews of mpv-types-lua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-18.
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Mpv – a free, open-source, and cross-platform media player
For anyone already acquainted with emmylua/vscode-lua I'd recommend using my type declarations for mpv—need to push some commits for recent changes but it's completely functional
https://github.com/disco0/mpv-types-lua
ACNetGLSL
Posts with mentions or reviews of ACNetGLSL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-18.
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Show HN: YouTube banned adblockers so I built an extension to skip their ads
Kind of unrelated, but how difficult do you think it would be to hack support for glsl shaders in a browser? I tried to look into it once, but got a bit lost in the media source side of things. My idea was to try to add glsl shaders as post processing to video streams like in mpv but without having to jump through all the hurdles of passing data to mpv.
Example of a shader I was playing with https://github.com/TianZerL/ACNetGLSL
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Issue with using a shader called ACNet
I'm not sure if what I'm doing is wrong or if there's something wrong with the shader itself but I can't get it to apply on the video, it states on the page that you're supposed to check using Shift + I then 2 to see if it's enabled (and from my experience, there's supposed to be something like 'user shaders') but I don't see any. I'm using portable setup but I've placed the shaders on both my portable config and %appdata% folder, but still no luck.
- Mpv – a free, open-source, and cross-platform media player
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Macroblocks-Compression artifact shader for mpv ?
Shader version for Mpv version is here
- best shaders for mpv
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shaders
shader