modern-todomvc-vanillajs
prehistoric-simulation
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modern-todomvc-vanillajs | prehistoric-simulation | |
---|---|---|
19 | 9 | |
1,063 | 9 | |
- | - | |
4.9 | 0.0 | |
about 2 months ago | over 1 year ago | |
CSS | TypeScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
modern-todomvc-vanillajs
- Writing a TodoMVC App with Vanilla JavaScript in 2022
- Ask HN: Good resource on writing web app with plain JavaScript/HTML/CSS
- Writing a TodoMVC App with Vanilla JavaScript
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React I Love You, but You're Bringing Me Down
> React takes us forward in the sense that most of us don't want to go back to direct DOM manipulation
There was recently a demo of what a Todo MVC app might look like if written in vanilla JS with today's apis. It looks fairly decent; I could see myself going back to something like that:
https://frontendmasters.com/blog/vanilla-javascript-todomvc/
- Writing a TodoMVC App With Vanilla JS in 2022
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Ask HN: What happened to vanilla HTML/CSS/JS development?
>> Does not trigger when modified from the same page
I'm thinking that's the purpose of https://github.com/1Marc/todomvc-vanillajs-2022/blob/main/js... - without dispatching that custom save event, there wouldn't be a way to react at any other locations on the same page to the store updating.
- GitHub - 1Marc/todomvc-vanillajs-2022: Vanilla JS TodoMVC App in 2022
- TodoMVC App Written in Vanilla JavaScript
prehistoric-simulation
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Ask HN: What are you working on to become a better programmer?
Wouldn't say I got a lot better by writing small and medium sized personal hobby project, but it most definitely did get me confidence and satisfaction.
A cellular automata runner where you can define the rules and watch what happens: https://aperocky.com/cellular-automata/
Browse THIS website in terminal: https://github.com/Aperocky/hnterminal
A random simulation of prehistoric civilization and market: https://prehistoric.tech/
Every few months I get a bubbly idea and start some fun project, and they are usually small enough I get to finish them in a week or so, package them either on the web or pip/npm. It feels like a boost to occasionally boring work otherwise.
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What It Takes to Make a Game by Yourself
This is where tests come in, it helps tremendously at the end of the day to have a little check mark, proof that work is done, even if it is purely mental.
Anecdotally it also helps me pick projects up after years.
shameless plugs:
https://prehistoric.tech/
https://aperocky.com/cellular-automata/
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Ask HN: What happened to vanilla HTML/CSS/JS development?
Self promoting plug:
It still works fairly well on the relatively small scale if you just want to write a frontend app (i.e. simulations):
https://aperocky.com/cellular-automata
https://prehistoric.tech
- A browser based simulation written in typescript.
- Show HN: Prehistoric, Repl Controlled Simulation
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Show HN: Create your own cellular automata
Now that I think of it, I've created something that has a minimum level of correlation...
http://prehistoric.tech/
Though this one is more about society simulation then evolution, it does come with a command line for control.
- Prehistoric Simulation: A simulation of ancient society in browser, powered by pixi.js and xterm.js
What are some alternatives?
Tailwind CSS - A utility-first CSS framework for rapid UI development.
hyperscript - Create HyperText with JavaScript.
htmx - </> htmx - high power tools for HTML
uhtml - A micro HTML/SVG render
el - Minimal JavaScript application framework / WebComponents base class
notemplate - NoTemplate is not a template library.
mebm - zero-dependency browser-based video editor
domdiff - Diffing the DOM without virtual DOM
cellular-automata
go-neon