mediacapture-record
ffmpeg.wasm
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mediacapture-record | ffmpeg.wasm | |
---|---|---|
3 | 76 | |
101 | 12,983 | |
- | 3.4% | |
2.6 | 8.9 | |
12 months ago | 15 days ago | |
Bikeshed | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mediacapture-record
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How do I Effectively Capture Video playing in Canvas?
Courtesy of this GitHub thread, my currently working, but very inconvenient strategy to capture the video is to use mediaCapture(0) on the canvas element with MediaStreamTrackProcessor to pipe frames into WebM muxer from a package called webm-muxer.
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How to create a seamless loop for a looping video?
WebRTC's RTCRtpSender.replaceTrack() method achieves "seamless" replacement of a MediaStreamTrack. I proposed the same be added to MediaRecorder, see Add replaceTrack method to MediaRecorder., Add replaceStream to MediaRecorder.
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FFmpeg for browser and node, powered by WebAssembly
I guess this could be used to remux the broken files that are spitted by the MediaRecorder API, which have missing metadata that prevents from seeking and thus far has been ignored / sweeped away in Chrome [1], Firefox [2], and even the standard itself [3], which ignored in its design the basic fact that encoding any file should include a "closing" stage (where metadata is written) before yielding it as a finished file.
[1]: https://bugs.chromium.org/p/chromium/issues/detail?id=642012
[2]: https://bugzilla.mozilla.org/show_bug.cgi?id=1283464
[3]: https://github.com/w3c/mediacapture-record/issues/119
ffmpeg.wasm
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Show HN: I open-sourced the in-memory PostgreSQL I built at work for E2E tests
There's already ffmpeg wasm. I've used it in projects. Works great.
https://github.com/ffmpegwasm/ffmpeg.wasm
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FFmpeg 7.0 Released
There's a low-hanging fruit that I think would make ffmpeg more helpful for regular people.
There's a million terrible websites that offer file conversion services. They're ad-ridden, with god-knows-what privacy/security postures. There's little reason for users to need to upload their files to a third-party when they can do it locally. But getting them to download fiddly technical software is tough - and they're right to mistrust it.
So, there's a WASM version of ffmpeg, already working and hosted at Netlify [1]. It downloads the WASM bundle to your browser and you can run conversions/transformations as you wish, in your browser. Sandboxed and pretty performant too!
If this tool a) was updated regularly b) had a nicer, non-CLI UI for everyday users and c) was available at an easily-Googlable domain name - it would solve all the problems I mentioned above.
[1]: https://ffmpegwasm.netlify.app/
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FFmpeg-online: ffpmeg running on the browser
As their github page says, based on https://ffmpegwasm.netlify.app ...
I'm guessing no one did GPU-optimizations? I saw a web app (not an ffmpeg transpilation) that went clever and used WebGL so it can access the GPU and use its parallel processing capabilities...
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Locoly (locoly.app): an in-browser video editor running all computations locally
ffmpeg.wasm: The engine making all these happen. However, I’m a bit concerned about its current situation. The repo has not been updated for more than six months now, and that’s not a healthy sign for an open-source project. Clearly I was reading the commits wrong. The author mentioned “speed up x264 with SIMD intrinsics” in their roadmap (https://github.com/ffmpegwasm/ffmpeg.wasm/discussions/415), which, if landed, could make such on-device video editors much more competitive.
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[TASK] Reverse Engineer my Web App Before Production
I use https://github.com/ffmpegwasm/ffmpeg.wasm and I want my FFMPEG commands to be hidden from others.
- AWS service for transcoding audio to mp3 and images to jpg?
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I made a simple online video editor with React and ffmpeg
Possibly using this? https://github.com/ffmpegwasm/ffmpeg.wasm
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Newbie question: Is there any possible way to grab metadata from local media files and process them in the webbrowser?
You could try using something like ffmpeg wasm which is a way of using ffmpeg client side in browser. Unfortunately WebAssembly only supports files less than 2 gigabytes, which is a problem for videos. And I don't know if ffmpeg wasm contains ffprobe, so you might have to find another project or try to compile ffprobe to wasm yourself. This stuff is out of my wheelhouse so I can't offer much help.
- Show HN: FFmpeg UI
- Petition to add support for Gopher protocol in Firefox