conway
deno_lint
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conway
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
Pop and swap while iterating is definitely a useful feature. You can also queue removals up and do the pop and swap all together on a cleanup pass (snippet below). That said, most people don't code this way, so yeah, useful for sure.
https://github.com/matias-eduardo/conway/blob/2496472b0018bb...
deno_lint
- Configuring ESLint, Prettier, and TypeScript Together | Josh Goldberg
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
Fast compilation seems very appealing. It is one of the main reason why I am interested into Go and Zig.
I recently started working with Rust for contributing to projects like Rome/tools [1] and deno_lint [2]. The compilation and IDE experience is frustrating. Compilation is slow. I am afraid that this is rooted to the inherent complexity of Rust.
[1] https://github.com/rome/tools
[2] https://github.com/denoland/deno_lint
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Deno 1.28: Featuring 1.3M New Modules
Though, for large scale projects, I’d wait until https://github.com/denoland/deno_lint/issues/303 is done; if they tackle that, they tackled types, and that’s the single big thing yet to tackle.
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Everytime I use Deno.js it is harder to go back to Node.
There isn't any uniformity that could be reasonably achieved once plugins are added to a linter. Someone will always want an edge case for their project covered even if it's not in the uniform configuration; most large projects either use plugins or custom rules outside of what ESLint provides. Deno understands this too given that plugin support is being considered.
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Fresh framework IDE & Lint Config?
Deno's lint config is under deno.json or deno.jsonc and is limited to the following rules: https://lint.deno.land/
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Learning TypeScript? try Deno
$ deno lint (prefer-const) `order` is never reassigned let order = new Order() ^^^^^ at /Users/dina/try-deno/design-patterns/state.ts:106:4 hint: Use `const` instead help: for further information visit https://lint.deno.land/#prefer-const Found 24 problems Checked 25 files
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deno_lint VS ESLint - a user suggested alternative
2 projects | 24 Dec 2021
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deno_lint VS quick-lint-js - a user suggested alternative
2 projects | 24 Dec 2021
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Rust Is The Future of JavaScript Infrastructure
I built one of the tools mentioned in the article, Deno's linter. Its binary is over 30 MiB:
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OSS Contributions: 16th-23rd August 2021
After a long time, I started contributing to open-source software. For a long time, I had my eye on Deno. This week, I merged my first PR in Deno Lint. Following is the detailed post about the issue.
What are some alternatives?
The_Way_to_Jai - A gradual guide to discover and learn the Jai programming language
rslint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate
JaiPrimer - A description of Jonathan Blow's programming language, Jai
dprint - Pluggable and configurable code formatting platform written in Rust.
tools - Unified developer tools for JavaScript, TypeScript, and the web
deno_sdl2 - SDL2 module for Deno
Jai-Community-Library - Tutorials and Cheatsheet for Jai, written by its community
RSLint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate [Moved to: https://github.com/rslint/rslint]
lobster - The Lobster Programming Language
dvm - 🦕 Deno Version Manager - Easy way to manage multiple active deno versions.
bevy - A refreshingly simple data-driven game engine built in Rust
quick-lint-js - quick-lint-js finds bugs in JavaScript programs