materialize
rpcs3
materialize | rpcs3 | |
---|---|---|
11 | 356 | |
838 | 14,373 | |
1.1% | 2.0% | |
8.5 | 9.9 | |
30 days ago | 7 days ago | |
TypeScript | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
materialize
- Materialize CSS is looking really good!
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Release 2.0.0-alpha
The new, long awaited release is finally out there!!1 Please check it out at https://materializeweb.com/ and use it in your next project. It is still in alpha, but all features from the previous version should work as expected. Please use it and play with it. We are open for feedback and hope you save a lot of time during development / your creation process. Have a good day! best regards.
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Materialize Framework
Check it out here https://materializeweb.com/
- What are some “go to” websites to look at for good design?
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MaterializeWeb
What do you think about our project Materialize? It is a Design Framework for Web Developers. Check it out at https://materializeweb.com
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My Reasons Why I Should Do Open Source Project
My first PR took much longer than my expectation since it was my first open source contribution. I was implementing a feature to add typing input capability to graphical timepicker (materializecss timepicker PR). It was pretty rewarding experience since my change is added to the site publicly accessed! After a while, they invited me to their organization. I haven't checked what's going on in the organization yet, but it is a good feeling that I can continue my contribution as a member of materializecss family. And people in other communities are very welcoming and friendly. I should definitely do more after Hacktoberfest and my OSD600 course.
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First Trial of Real Open Source Contribution.
So the key point is to use input tag for user to type while not harming any part of existing styling. input tag is tricky because I had to forcibly override basic CSS attributes. I think Materialize CSS has a consistent and well-defined styling that I don't want to ruin any part of it. I added an event handler with my main function inputFromTextField(). Existing function gets hour and minute input from graphical interface. Now I had to do the reverse. Once user inputs a number, the clock gets drawn. I wasn't 100% satisfied, but I wanted to ensure that my strategy is ok for the maintainer. So, I organized my code so that it looks ok for PR review. I was very nervous to send my PR but this is my first open source contribution trial. It is still under review but I feel positive that my PR will be accepted once I thoroughly address the feedback.
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Avoiding the Top Nginx Configuration Mistakes
> The fact of the matter was that _servers aren't actually easy_. Caddy v1 tried to give the illusion that it is, but it just caused more problems, really.
You know, as someone who used Caddy v1 pretty extensively (still probably have it running on some of my homelab boxes), i never really ran into those supposed problems. Maybe they'd manifest in more complex configurations, but as a reverse proxy, file host, web server that's integrated with PHP or even something to allow setting up basicauth, i never found it to be lacking.
That's not to say that Caddy v2 is bad, just that someone for whom v1 worked perfectly might find it a bit cumbersome to move to the newer version, as the old one is no longer supported. Of course, you can say the same about JDK 8 vs JDK 11+ etc.
> Also, any time someone brings up the malicious fork "wedge", it saddens me.
If i recall correctly, it just took the project and rebranded it, which isn't necessarily malicious (for example, aggregating and selling users' data would). That's the nature of open source - anyone who wants to do that, can.
Of course, i think that the fork is also irrelevant because they couldn't actually be bothered to maintain the fork and nobody cared for it, much like how other projects, like Materialize.css, ended up.
For example, here's the original: https://github.com/Dogfalo/materialize
Then someone got upset that the project was abandoned (even though they were taking folks Patreon money): https://github.com/Dogfalo/materialize/issues/6615
They created a fork of their own: https://github.com/materializecss/materialize
Which promptly died down because there just wasn't enough interest in maintaining it. That's just how things go sometime.
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Be careful if you are using MaterializeCSS
There is actually a fork of this project as it is unmaintained currently that can be found here and is rather active: https://github.com/materializecss/materialize
- Getting Materialize JS to work on ASP.NET Core MVC project?
rpcs3
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Idk if anyone's done a one-handed hitless run of the game or anything crazy like that, and this is 100% not that (i get hit A LOT on these runs) but Im still pretty proud of this.
The emulator: https://rpcs3.net/ The rom: https://vimm.net/vault/24833 I forget if you need anything else but finding a video on YouTube is not very hard for rpcs3, a bit complicated, sorry I can't remember how to do it all, it's been a while.
- Metal Gear Solid 4: How do I downgrade RCPS3 on steamdeck?
- Metal Gear Solid 4: How do I downgrade RCPS3?
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A Comprehensive Guide to Methods for Playing the Sly Cooper Games
What you'll need: A PC with a decent CPU (RPCS3 tierlist of CPUs), a legally obtained copy of Sly Cooper: Thieves in Time (eBay link for physical; getting your own digital copies of PS3 games is a bit more complex and requires jailbreaking your PS3, I recommend MrMario2011's channel for any PS3 jailbreaking you need to do... or Google), and a PS3 emulator for PC (RPCS3 is the only one you should look at). Note that you can also run RPCS3 on Linux and macOS but I have no experience with that so any system requirements will have to be found by you). You also need a DualShock 4 (PlayStation Store link), a DualSense (PlayStation Store link), or another controller that has gyro functionality. There are other methods for bypassing gyro, such as emulating gyro (GitHub link for DualShock 4 emulator) or modifying your saves to skip past mandatory gyro sections of the game (PasteBin link for a tutorial). Also check out the RPCS3 wiki page for the game for any potential fixes.
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Welcome to r/OnlinePreservation!
RPCS3 (PlayStation 3) Emulator: https://rpcs3.net/
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RPCS3 Flickering on Black Ops I M1
it's the same issue as here: https://github.com/RPCS3/rpcs3/issues/13031
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Rokid Max Review and Many Tips
Finally, there is a sizeable catalog of PlayStation 3 games that support 3D, which you can output in SBS using the RPCS3 emulator. Their resolution is quite low but the stereo effect can still be impressive. Note that normally only half SBS is supported, but some games might have a community patch for widescreen resolutions, in which case full SBS might be possible. Make sure to set Configuration -> GPU -> 3D to "Side-by-side" before starting a game. This will tell the game that you are connected to a 3D display, in which case it would have an in-game option to enable stereoscopic 3D. You might also need to set the aspect ratio to 4:3. I can confirm that Prince of Persia Trilogy 3D works nicely. Note that you need a fairly beefy gaming rig to emulate PlayStation 3 well!
- RPCS3 – The Open Source Playstation 3 Emulator