mapgen4
armoria-api
mapgen4 | armoria-api | |
---|---|---|
21 | 5 | |
671 | 37 | |
- | - | |
2.9 | 4.7 | |
4 days ago | over 1 year ago | |
TypeScript | JavaScript | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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mapgen4
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World building resources
https://www.redblobgames.com/maps/mapgen4/ creates gorgeous world maps in an insanely customizable way. Play around with the sliders and draw tools... it's so good.
- Does anyone know of any asset packs or how to make maps similar to God of War: Ragnarok?
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Can anyone recommend a website or app that makes it easy to make a map?
MapGen4
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Godot4 + Compute Shaders = ❤️❤️ (slime mold simulation)
I have not decided yet. 3D is very interested but I was intrigued by the redblob games posts about map design, mixing 2d and 3d views. reference: https://www.redblobgames.com/maps/mapgen4/
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45 Map Websites - huge collection of awesome maps, movie themed maps, transportation maps, see the other side of the world from your current location
https://www.redblobgames.com/maps/mapgen4/ procedural map generator
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Sea-Themed Map Gens (Day 10 of 31 Days of RPG Map Gens)
Starting with Islands and Perilous Shores from Watabou which includes settlements and other points of interest. Mapgen4 also does islands and you can redraw the parts you want to change.
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Mapgen 4 - Island Map Where You Draw Terrain (Day 7 of 31 Days of RPG Map Gens)
Mapgen 4 is an island gen from Red Blob Games which is now 5 years ago.
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Looking for a map-making program I forgot the name of
You can check out https://www.redblobgames.com/maps/mapgen4/ which is pretty good or the related https://www.redblobgames.com/maps/mapgen2/
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map making needed
MapGen4
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[Part 4] 20 free DM tools.
https://www.redblobgames.com/maps/mapgen4/ Procedural map generator allowing painting of terrain.
armoria-api
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Can't we have CoA not as images but as Armoria markup-language (=? Armoria links) for import into the Generator?
Too complex? I read the documentation https://github.com/Azgaar/armoria-api#readme didn't find anything along the lines of what I'm talking about. My hope was, to have ten or eleven cities in a Theocracy which all used the identical symbol of the religion, that same image (a heraldry "charge") but with different color-schemes; and then later when the Theocracy falls they all abandon the image but keep the rest of their arms. The city that had the hammer-and-anvil (theocratic symbol) over a field of gold, now has a horse on a field of gold; the city with the hammer-and-anvil over three ships, now has a horse over three ships; etc.. To do this, I'd have to (1) create all the originals with hammers-and-anvils; then later (2) edit out the hammer-and-anvil part. But if the created item (1) is just an SVG or a JPG or a PNG, then it's more reasonable to edit by starting from scratch, than to edit FROM the item (1) to get item (2). When a third change comes along to the cities in the region (conquered by invading empire) they all want to keep their old coats-of-arms but add a white bull (symbol of imperial participation) in the upper left. Start again from scratch?
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[Armoria] API update: ability to assign coat of arms to Name to get predefined coa, not a random one
See documentation for the details. In can be pretty hard to use, so please read carefully.
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Fantasy map Generator update: Procedural Heraldry (v1.5)
One thing that I really want you to try is Armoria API - it can be used to embed heraldry generation into your project.
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Azgaar's Fantasy Map Generator update v1.5: Emblems
Thanks, xlink is indeed easy to solve, but there are other issues, esp. the one with positioning. I have already solved it for Armoria-api and can do the same for GUI version, but it will require major change.
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Armoria: patterns update (13 new, 30 in total)
I have significantly reworked Armoria API and in parallel added 13 new patterns to use. These are mainly historical ones, but also a few custom ones not widely used.
What are some alternatives?
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