luacheck
Smalltalk
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luacheck | Smalltalk | |
---|---|---|
14 | 24 | |
1,864 | 260 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 3 years ago | |
Lua | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
luacheck
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strict.lua
Not directly related, but luacheck can also help with this.
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Lua is eye candy
Yeah. While you're at it, make a habit of running luacheck on your files as it helps catch a lot of these issues that can sneak in by mistake: https://github.com/mpeterv/luacheck
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Help me reload my lua config! :)
Using something like https://github.com/mpeterv/luacheck might be helpful too. Will check all the files in a directory and will let you know which one might be problematic.
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Lsp: Execute callback after server initialized
I'm trying to setup luacheck (via null-ls) to run alongside sumneko-lua (via nvim-lspconfig).
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A History of Lua
Most of the time nothing is used. The thing is that iterating is so quick, that you find the problems really fast.
Although, I've been using luacheck https://github.com/mpeterv/luacheck. It is quite nice, but you have to write down the global variables by hand on the config file.
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Writing a neovim plugin. Please send criticisms to make the code better
Check out luacheck. It can help spot typos or mistakes you've made and warn against anti-patterns. I'd honestly only look into setting it up locally because there's no benefit to putting it in a CI pipeline unless you have one for another reason IMO. This should be all the config you need:
- Modding Help - Error Diagnosis
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GitHub Successors
Sadly the scenario that the successor feature is intended to alleviate has very much become reality. The creator of Luacheck (Peter Melnichenko) passed away a couple of years ago, and ever since then the GitHub repository has been in a state of limbo. Multiple unofficial forks have come and gone, but Peter's is still the first result on Google if you search "luacheck". It isn't even possible to change the README or pin an issue to get people's attention about the fork; to this day people are still posting issues to the old repo.
And Luacheck is "the" Lua static analysis tool that pretty much everyone uses, so it's a very significant issue.
https://github.com/mpeterv/luacheck/issues/198
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Kind of define in lua
You are probably right, but luacheck is well aware of which global variables are built-in and it has special comments, such as -- no global or --ignore in case you very want to overwrite them.
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Is it ok to name a function for example "function self:Example() end" or is it a big mistake? And how to find (directory) location of a function?
Calling your function self is as much bad practice as calling it print. Use luacheck to avoid such mistakes.
Smalltalk
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The Xerox Smalltalk-80 GUI Was Weird
> * I'm assuming the "by the Bluebook" implementation they're referring to is this: *
Or this: https://github.com/rochus-keller/Smalltalk/
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The seven programming ur-languages
> message passing and late binding combined. "Duck typing" is seriously diminishing it
Actually even ST-72 made synchronous calls, but at least with a token stream interpreted by the receiving object (thus at least a bit of "message passing"). In ST-76 and later versions "message passing" is just nomenclature used by the ST folks for something that is just ordinary method dispatch and call (if you have doubts, you can analyze the innards of the ST-80 VM yourself e.g. with these tools: https://github.com/rochus-keller/Smalltalk ). The major difference is the dispatch based on signature hash (similar to e.g. Java interface method calls) instead of static positions, which enables late binding (at the expense of performance); and since everything including ordinary integers derive from Object, all values and objects are subject to dynamic method dispatch; it's no coincidence that Smalltalk was the first language to allow real duck typing. The unification of scalar values and references, dynamic typing, and likewise the minimal syntax where control structures are implemented by means of runtime constructs were already known from Lisp; also closures (i.e. ST blocks) were already known before they were added to ST.
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my programming language
Here is one even in Lua: https://github.com/rochus-keller/Smalltalk/
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LeanQt – GUI is here, Widgets are near
> 10kSLOC for the entire universe
It is the nature of idealists that they see the world idealized. Smalltalk-80 itself has nearly 30 kSLOC; it's just more difficult to count, but I wrote tools which can do it (https://github.com/rochus-keller/Smalltalk/).
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50 years Smalltalk anniversary celebration at Computer History Museum
Why should "perform" be a message? It's just a method of the Object class, which is the superclass of Integer. You can use my St80ClassBrowser and St80ImageViewer (see https://github.com/rochus-keller/Smalltalk/) to check the ST-80 source code and image if you want; there is a list of all selectors and the classes which implement them. Going up the class hierarchy when doing virtual method dispatch is a fundamental concept of all object-oriented implementations; in contrast to e.g. C++ this can be done dynamically at runtime in Smalltalk or Java (which is also called late binding). In contrast to Smalltalk in Java the class loader verifies that a method for the referenced signature actually exists; in Smalltalk you can try to dispatch any signature which can result in a call to the doesNotUnderstand method of the Object class.
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A History of Lua
> a large lua game code base, over 4000 files, 1.5 million lines of code
Interesting; how do you manage to keep consistency? Do you have special tools to e.g. detect inadvertent global variables? I once wrote a Smalltalk VM in Lua (https://github.com/rochus-keller/Smalltalk/blob/master/Inter...) which is a much smaller code base but even with this size I quickly would have lost track of e.g. scopes and names without tools I had to write myself (https://github.com/rochus-keller/LJTools).
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Smalltalk Squeak 6.0
It is true, that there is uncollected garbage in the original Xerox ST80 image. I've built some tools to analyze the image and also a VM which can be interrupted at any time to analyze the current state of the image (see https://github.com/rochus-keller/Smalltalk).
There are two zombie processes (OID 6662 and 19ba). There are also a couple of BlockContext and MethodContext which have a nil sender and a reference to an unknown method, but which are still referenced from somewhere (i.e. the collection is prevented even if it is not implemented by reference counting. E.g. OID 79a2 of class BinaryChoice. I have a full list if anybody is interested.
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Celebrating 50 Years of Smalltalk
Integers are actually directly stored, i.e. without boxing/indirection by a pointer. The Smalltalk object memory doesn't have pointers in the C sense, but rather indices into the object table. If you're interested I've implemented a couple of tools to study the original Smalltalk-80 VM, see https://github.com/rochus-keller/Smalltalk/.
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Ask HN: Admittedly Useless Side Projects?
- https://github.com/rochus-keller/Smalltalk/ Parser, code model, interpreter and navigable browser for the original Xerox Smalltalk-80 v2 sources and virtual image file
- https://github.com/rochus-keller/Som/ Parser, code model, navigable browser and VM for the SOM Smalltalk dialect
- https://github.com/rochus-keller/Simula A Simula 67 parser written in C++ and Qt
> do you regret those endeavours?
No, not in any way; the projects were very entertaining and gave me interesting insights.
- Minimalism in Programming Language Design
What are some alternatives?
lua-language-server - A language server that offers Lua language support - programmed in Lua
Oberon - Oberon parser, code model & browser, compiler and IDE with debugger
StyLua - An opinionated Lua code formatter
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
LuaFormatter - Code formatter for Lua
Som - Parser, code model, navigable browser and VM for the SOM Smalltalk dialect
luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua
are-we-fast-yet - Are We Fast Yet? Comparing Language Implementations with Objects, Closures, and Arrays
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
squeak.org - Squeak/Smalltalk Website
NvChad - An attempt to make neovim cli as functional as an IDE while being very beautiful , blazing fast. [Moved to: https://github.com/NvChad/NvChad]
zigbee-lua - Zigbee coordinator and tools for LuaJIT