luabundler
luabundle
luabundler | luabundle | |
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3 | 2 | |
24 | 34 | |
- | - | |
0.0 | 2.5 | |
about 2 years ago | 6 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
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luabundler
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Has anyone tried to write a neovim config without using any plugins?
I wonder if a bundler would help? For example: https://github.com/Benjamin-Dobell/luabundler. I haven't tried it but in theory you should be able to point it at your home configuration and get a single file that includes it all.
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How-to: OPNsense + HAProxy + Multi-LUA
So short of trying to fix the code, of which most of us are not equipped to do, what can we do? Well, there is a really fun little tool called luabundler. This tool will analyze the Lua file you feed it, figure out all the dependency Lua scripts based on the require statements, and then wrap them all up in one self-contained Lua script! All we need is Node, the bundler, and the individual scripts.
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luabundle - Webpack/Rollup for Lua (Library and CLI)
There's also a stand-alone CLI https://github.com/Benjamin-Dobell/luabundler
luabundle
- luabundle - Webpack/Rollup for Lua (Library and CLI)
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
What are some alternatives?
atom-tabletopsimulator-lua - Tabletop Simulator scripting package for Atom.
plugins - OPNsense plugin collection
hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS
dotfiles-playbook - Ansible playbook with my ubuntu-based dotfiles
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
haproxy-lua-http - Simple Lua HTTP helper && client for use with HAProxy.
tts-types - Tabletop Simulator EmmyLua types.
haproxy-auth-request - auth-request allows you to add access control to your HTTP services based on a subrequest to a configured HAProxy backend.
DistorteD - Ruby multimedia toolkit with deep Jekyll integration 🧪
nvim-lsp-sans-plugins - Half decent (example) neovim configuration showing how to setup the builtin lsp client without plugins
runninginproduction.com - The website for the Running in Production podcast.