livefader
JUCE
livefader | JUCE | |
---|---|---|
2 | 105 | |
22 | 6,096 | |
- | 1.3% | |
0.0 | 9.5 | |
almost 3 years ago | 8 days ago | |
TypeScript | C++ | |
- | GNU General Public License v3.0 or later |
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livefader
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Get Started Making Music
Nice work on Scheme for Max!
Much less impressive, but I spent a bit of time building a simple M4L device a while back using Typescript, and put some effort into figuring out how to make TS play nice(r) with the M4L API (the JS support in Max is pretty basic).
I never got around to splitting it out into its own reusable module but it might be of interest to anyone interested in playing with scripting Ableton from Max, but not interested in learning Max’s visual programming paradigm: https://github.com/tomduncalf/livefader
Would be interested to know how Ableton’s scriptability compares to some other DAWs… I know Tracktion and Bitwig have some degree of JS support, and Reaper has its own scripting language. Personally I’d love it Ableton made the Python API etc. a bit more official but I can of course understand why they don’t.
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Bespoke Synth 1.0 – open-source software modular synthesizer
Yeah Max’s JS support is pretty weird.
I spent some time figuring out nicer ways to work with it in order to build an Octatrack-style parameter crossfader for M4L, it provides some abstractions and setup to make using Typescript with Max a bit more pleasant. Still plenty of limitations but I was able to get my device working pretty well in the end. Apologies for lack of docs!
https://github.com/tomduncalf/livefader
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
demucs - Code for the paper Hybrid Spectrogram and Waveform Source Separation, but the goddamm motherfucker doesn't work.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
VeeSeeVSTRack - Open-source virtual modular synthesizer
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
pipewire - Mirror of the PipeWire repository (see https://gitlab.freedesktop.org/pipewire/pipewire/)
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
pyo - Python DSP module
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
pedalboard - 🎛 🔊 A Python library for audio.
audiogridder - DSP servers using general purpose computers and networks
overtone - Collaborative Programmable Music
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.