lisp-sandbox
By fiddlerwoaroof
keikan
An elegant (imo) rendering engine written in Rust. (by slightknack)
lisp-sandbox | keikan | |
---|---|---|
1 | 1 | |
5 | 56 | |
- | - | |
1.1 | 0.0 | |
9 months ago | almost 2 years ago | |
Common Lisp | Rust | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lisp-sandbox
Posts with mentions or reviews of lisp-sandbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-03.
-
The joy of building a ray tracer, for fun, in Rust
When I wrote my ray tracer, I set up a simple websocket server to stream pixels to a canvas element.[1] it’s a trivial way to do this without a ton of GUI code.
[1]: https://github.com/fiddlerwoaroof/lisp-sandbox/blob/master/r...
keikan
Posts with mentions or reviews of keikan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-03.
-
The joy of building a ray tracer, for fun, in Rust
Oh, I did something like this a while back as well! Aside from ray tracing, my renderer also supports ray marching, so it can render some cool fractals[1]. Writing path tracers is so much fun, love the write-up!
[1]: https://github.com/slightknack/keikan#readme
What are some alternatives?
When comparing lisp-sandbox and keikan you can also consider the following projects:
the-ray-tracer-challenge-racket - Racket implementations of the ray tracer found in The Ray Tracer Challenge book by Jamis Buck.
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
raytracer-exp - A simple raytracer built as an exercise to learn some Rust
RayTracingWeekend.jl - Ray Tracing in a week-end, implemented in Julia
tev - High dynamic range (HDR) image viewer for graphics people
the-ray-tracer-challenge-fsharp - F# implementation of the ray tracer found in The Ray Tracer Challenge by Jamis Buck
halzade.github.io - some rusty fractals
lisp-sandbox vs the-ray-tracer-challenge-racket
keikan vs minifb
lisp-sandbox vs raytracer-exp
keikan vs raytracer-exp
lisp-sandbox vs RayTracingWeekend.jl
keikan vs tev
lisp-sandbox vs the-ray-tracer-challenge-fsharp
keikan vs RayTracingWeekend.jl
lisp-sandbox vs minifb
keikan vs the-ray-tracer-challenge-fsharp
lisp-sandbox vs tev
keikan vs halzade.github.io