lilith
futhark
lilith | futhark | |
---|---|---|
4 | 52 | |
1,144 | 2,293 | |
- | 1.8% | |
0.0 | 9.8 | |
over 3 years ago | 7 days ago | |
Crystal | Haskell | |
GNU General Public License v3.0 or later | ISC License |
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lilith
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Crystal Programming Language
I always plug this when given the chance: https://github.com/ffwff/lilith
Full multi tasking, POSIX compliant yadda-yadda actual OS written in Crystal. The author was also apparently in high school at the time.
- Porting YJIT to Rust
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awesome-low-level-programming-languages
You can remove the runtime from Crystal and use it as a low level language. Proof.
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Ask HN: Is there a simple and minimal language like C but without its footguns?
Pascal, Zig, V and possibly Crystal. Or Das C although arguably that is subset of D.
V isn't anywhere near finish. The closest thing should be Zig. But that is far from finish as well.
Crystal is more like Go than C. But I mean someone wrote a OS [1] using Crystal in her spare time.
Or just plan old Pascal.
[1] https://github.com/ffwff/lilith
futhark
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What downsides exist to Futhark? Seems almost too good to be true?
Why Futhark? (futhark-lang.org)
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GPU Programming: When, Why and How?
There is no on-going work to support Metal apart from the work done by Miles. There's an old issue about it: https://github.com/diku-dk/futhark/issues/853#issuecomment-5...
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Is Parallel Programming Hard, and, If So, What Can You Do About It? v2023.06.11a
Functional programming can be a great way to handle parallel programming in a sane way. See the Futhark language [1], for example, that accepts high-level constructs like map and convert them to the appropriate machine code, either on the CPU or the GPU.
[1] https://futhark-lang.org/
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Is there a programming language that will blow my mind?
Futhark - use a functional language to program the gpu
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Does This Language Exist?
You might want to look into Futhark, although it's mainly designed for writing GPU code.
- Learn WebGPU
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Two-tier programming language
Futhark https://futhark-lang.org/
- Best book on writing an optimizing compiler (inlining, types, abstract interpretation)?
- Functional GPU programming: what are alternatives or generalizations of the idea of "number of cycles must be known at compile time"?
- APL: An Array Oriented Programming Language (2018)
What are some alternatives?
ktistec - Single user ActivityPub (https://www.w3.org/TR/activitypub/) server.
arrayfire-rust - Rust wrapper for ArrayFire
Odin - Odin Programming Language
dex-lang - Research language for array processing in the Haskell/ML family
debug.cr - Debug macro for Crystal
Halide - a language for fast, portable data-parallel computation
http-json-bench - OCaml, F#, Janet, Crystal, V, Java and Go.
julia - The Julia Programming Language
sparrow - The Sparrow programming language
BQN - An APL-like programming language. Self-hosted!
disruptor.cr - LMAX Disruptor implementation in Crystal
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.