layers
transient-universe
layers | transient-universe | |
---|---|---|
- | - | |
33 | 140 | |
- | 0.0% | |
0.0 | 0.0 | |
over 5 years ago | about 3 years ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
layers
We haven't tracked posts mentioning layers yet.
Tracking mentions began in Dec 2020.
transient-universe
We haven't tracked posts mentioning transient-universe yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
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basic-prelude - An enhanced core prelude, meant for building up more complete preludes on top of.
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transient - A full stack, reactive architecture for general purpose programming. Algebraic and monadically composable primitives for concurrency, parallelism, event handling, transactions, multithreading, Web, and distributed computing with complete de-inversion of control (No callbacks, no blocking, pure state)
freer-simple - A friendly effect system for Haskell
ifcxt - constraint level if statements
apecs - a fast, extensible, type driven Haskell ECS framework for games
monadbi - BiDirectional monads that can be transformed into each other (atleast partially).
deepseq - Deep evaluation of data structures
ChannelT - Generalized stream processors
monad-control - Lift control operations, like exception catching, through monad transformers
motor - Type-safe effectful state machines in Haskell