kons-9
sdfx
kons-9 | sdfx | |
---|---|---|
50 | 9 | |
549 | 504 | |
- | - | |
7.9 | 8.1 | |
6 months ago | 4 months ago | |
Common Lisp | Go | |
MIT License | MIT License |
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kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
sdfx
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OpenSCAD Survey - what programming language do you want to be added to app?
Go: https://github.com/deadsy/sdfx
- Better OpenSCAD?
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cadCAD alternative for Go?
Object Oriented Programming is a way to go to create CAD tool for school project, not golang (too hard for school task). If you really must, this was I want to try in one of my projects: https://github.com/deadsy/sdfx
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3D Printed fightstick
Designed all of these parts* using Deadsy/SDFX, it was certainly interesting and I enjoyed working with it, getting visual artifacts off my model and keeping file sizes down is a bit tedious though.
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SolveSpace – parametric 2d/3D CAD
I wrote this (in golang) to satisfy my need to generate STLs for 3d printing.
https://github.com/deadsy/sdfx
In general I like to write code to define objects, but there are some situations where a graphical editing UI would be nice. ie- Curve and polygon design.
You can sort of imagine a hybrid approach where you could crack open a mini editor to design a curve and then use it to generate code (table of numbers) which you could then extrude/sweep/loft or whatever.
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Wrench to Remove Fuel Pump Ring Nuts
github source
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Curated Code CAD
Nice to see sdfx [1] there, this project is impressive.
deadsy built some rather sophisticated models, be sure to check out the renderings in the github README!
https://github.com/deadsy/sdfx
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Looking for STLs for 1u blank panels
Code: https://github.com/deadsy/sdfx
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What free CAD software should I use for precise designs for a 3d-printer?
I had a similar question, and this is how I answered it (after a visit to openscad,,,) https://github.com/deadsy/sdfx
What are some alternatives?
clog - CLOG - The Common Lisp Omnificent GUI
sdf - Simple SDF mesh generation in Python
quicklisp-projects - Metadata for projects tracked by Quicklisp.
opencascade-emscripten-port - Open CASCADE - Emscripten / Webassembly port
McCLIM - An implementation of the Common Lisp Interface Manager, version II
PyMesh - Geometry Processing Library for Python
clozure-cl - Unofficial mirror of Clozure CL
cadquery - A python parametric CAD scripting framework based on OCCT
weird - Generative art in Common Lisp
NURBS-Python - Object-oriented pure Python B-Spline and NURBS library
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp
psml - Python library for OpenSCAD