kons-9
nature
kons-9 | nature | |
---|---|---|
50 | 7 | |
549 | 738 | |
- | 0.8% | |
7.9 | 9.4 | |
6 months ago | 25 days ago | |
Common Lisp | C | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
nature
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Nature: Programming language to experience the joy of programming
The primary channel for communication right now is https://github.com/nature-lang/nature , where you can engage and keep up-to-date through issues, discussions, and watching the repository.
Additionally, this is my first time hearing about the Mastodon platform, it looks really cool.
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Ask HN: Show me your half baked project
https://github.com/nature-lang/nature The programming language project will be the next golang or rust. It has not yet released an official version.
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A programming language and its accompanying compiler, easily interact with C language.
Official Website: https://nature-lang.org
- Show HN: Nature β Modern System-Level Programming Language and Compiler
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I am writing a programming language and its corresponding compiler
Github: https://github.com/nature-lang/nature Website: https://nature-lang.org
What are some alternatives?
clog - CLOG - The Common Lisp Omnificent GUI
One - One (onelang) is an open-source system programming language that makes it easy to build reliable, efficient and performant software. (release as soon) 1οΈβ£ π π©±
quicklisp-projects - Metadata for projects tracked by Quicklisp.
ring - Simple and flexible programming language for applications development
McCLIM - An implementation of the Common Lisp Interface Manager, version II
emojicode - πππ Worldβs only programming language thatβs bursting with emojis
clozure-cl - Unofficial mirror of Clozure CL
never - Never: statically typed, embeddable functional programming language.
weird - Generative art in Common Lisp
ZQuestClassic - ZQuest Classic is a game engine for creating games similar to the original NES Zelda
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp
Gwion - :musical_note: strongly-timed musical programming language [Moved to: https://github.com/Gwion/Gwion]