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kons-9 | oc | |
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50 | 1 | |
549 | 12 | |
- | - | |
7.9 | 2.1 | |
6 months ago | 10 months ago | |
Common Lisp | C++ | |
MIT License | GNU Lesser General Public License v3.0 only |
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kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
oc
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New open source project: Common Lisp 3D graphics system
As far as this thread relates to lisp, I have written OpenCascade bindings for CL:
https://github.com/awolven/oc
A truly new geometric kernel would be great, and it's been a dream of mine, but I have too many other things that need to be finished before I start writing one.
What are some alternatives?
clog - CLOG - The Common Lisp Omnificent GUI
OCCT - Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE. This is a clone of the official repository located on https://dev.opencascade.org/. Please use official development portal for registering issues and providing patches.
quicklisp-projects - Metadata for projects tracked by Quicklisp.
p2pcf - Low cost, low effort P2P WebRTC serverless signalling using Cloudflare Workers
McCLIM - An implementation of the Common Lisp Interface Manager, version II
OCP
clozure-cl - Unofficial mirror of Clozure CL
weird - Generative art in Common Lisp
FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp
solvespace - Parametric 2d/3d CAD