knowgo-vehicle-simulator
feedback
knowgo-vehicle-simulator | feedback | |
---|---|---|
7 | 8 | |
29 | 365 | |
- | - | |
0.0 | 7.7 | |
almost 2 years ago | 5 days ago | |
Dart | Dart | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
knowgo-vehicle-simulator
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Publishing Flutter Windows app to Microsoft Store
We published our vehicle simulator in the Microsoft store, using the msix package for package preparation. It took a little bit of trial and error to find the right combination for the configuration, but you can look at our pubspec.yaml if you're curious. Happy to answer any questions if you're running into problems.
- KnowGo Vehicle Simulator: An open source interactive multi-platform vehicle simulator & REST API for developing Connected Car apps and AI/ML models
- KnowGo Vehicle Simulator: Connected Car simulator with streaming vehicle data
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Drop down your Github repos if you think you have projects that are interesting and need stars.
KnowGo Vehicle Simulator - Connected Car simulator written in Flutter
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KnowGo Vehicle Simulator & REST API for developing Connected Car apps and AI/ML models
Source
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What are the best use cases for Flutter web?
One of the more glaring limitations at the moment, besides the lack of web- and desktop-ready plugins, is the fact that isolate to web worker mapping was stripped out of dart2, so you're still forced to maintain separate isolate and web worker-based solutions for anything that needs to do background processing (e.g. most real applications that aren't just toy UI mockups). Having different dart:io and dart:html code co-exist in the same codebase is possible, but still quite ugly. The Dart<->JS interaction is also still incredibly clunky, particularly when you can't just push object serialization/deserialization to the JS side for dart:io code. You can see some of the tricks we had to come up with to work around this in our vehicle simulator: https://github.com/knowgoio/knowgo-vehicle-simulator
feedback
- Any great libraries for "screen annotation" / "whiteboard"?
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How do you gather feature suggestions from your users?
In another, I use https://pub.dev/packages/feedback + feedback_gitlab (which will open an issue on GitLab).
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Wishfly: App feature suggestions made easy #update
Hi, I have tried it, I like it but it is too basic now. I think it is ok now because you are more in an MVP stage, but I have some feature requests. It would be cool to have them in the future: - a feedback to the user when he submits a wish(in the ui kit) - different labelling for the features - How to create a web version like this https://demo.wishfly.dev/. And embed this on your website to showcase it more - The possibility to show a roadmap based on the wishes - Sync wishfly with backend accounts of the app - The possibility to add comments - The possibility to submit without reviewing for users - Show more clearly that the pricing is 5$ per month, it does not show per month. - The possibility to merge two wishes adding the number off upvotes - Add images to the feature request - Integrate with https://pub.dev/packages/feedback
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Flutter plugin or service for user providing feedback/bug reports
I would recommend to use feedback.
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Some useful packages
feedback and feedback_gitlab - together, these are amazing. Your users can file bugs with annotated screenshots, from within your game
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I'm building a helpful system to get direct feedback from users who download your apps
Is it something like this : feedback
- Drop down your Github repos if you think you have projects that are interesting and need stars.
What are some alternatives?
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