json.lua VS lume

Compare json.lua vs lume and see what are their differences.

json.lua

A lightweight JSON library for Lua (by rxi)

lume

Lua functions geared towards gamedev (by rxi)
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json.lua lume
14 9
1,723 941
- -
0.0 0.0
5 months ago 5 months ago
Lua Lua
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

json.lua

Posts with mentions or reviews of json.lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-08.

lume

Posts with mentions or reviews of lume. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-08.
  • fe: A tiny, embeddable language implemented in ANSI C
    12 projects | news.ycombinator.com | 8 Jun 2023
  • What would be the significant benefits if one would develop equivalent libraries that are available for Python for Lua/Nelua?
    4 projects | /r/lua | 18 Sep 2022
    Lua is a small language and its "standard library" is very minimal. Lua's intended for embedding so usually the host program provides a broader standard library by exposing functions to lua. However, there are several standard library packages for lua: batteries and lume are focused on gamedev; Penlight aims at bringing the breadth of python's stdlib to lua; plenary.nvim for nvim plugins; and probably more for other domains. I'd definitely recommend checking these out to help get closer to functionality level of most other languages (I use both lume and batteries, but dropped penlight awhile back because I found some implementations confusing/overcomplicated/inconsistent).
  • The first release of DeathVim
    3 projects | /r/vim | 24 Jun 2022
    Making a lua-based distro might benefit from packing in an existing lua utility library instead of starting your own: lume (useful single file of utilities) or batteries (organized into modules).
  • Thoughts on LUA?
    4 projects | /r/gamedev | 13 Apr 2022
    Second, hot reload actually works and is usually instant. (lume has one you can adapt, I use gabe's class system and reload since it's already integrated). Since an instance of an object is a table, and functions on the object are elements in a table, you can swap out functions for their new values and keep your current state. By comparison, Unity's C# hot code reloading requires you to serialize your state because it needs to unload the AppDomain. It needs to rebuild the world with the new types. Most serialization occurs automatically, but often it doesn't and you need to add special callbacks to make it work. Regardless, for projects of any real size, it's slow. Not sure how Unreal's Live++ (Live Coding) works, but seems like you can't edit .h files.
  • Idiomatic way to differentiate an ordered table from an unordered one?
    1 project | /r/lua | 29 Dec 2021
    From lume:
  • JS-object-like functions for lua tables
    1 project | /r/lua | 21 Jun 2021
    Or check out Lume.
  • Lua Table Serializatio
    3 projects | /r/lua | 2 May 2021
    Yeah, lume is not a tiny library, but you can simply take only the functions you need from it. It's source code is very easy to read and (de)serialization implemented there in pretty minimalistic way.
  • Spreading tables in Lua
    1 project | /r/lua | 1 Jan 2021
    I'm not very familiar with javascript and its spreading operator, but it seems to me that something similar is in lume. Check out lume.extend and lume.merge.

What are some alternatives?

When comparing json.lua and lume you can also consider the following projects:

haproxy-lua-http - Simple Lua HTTP helper && client for use with HAProxy.

DeathVim - A quick neovim setup.

haproxy-auth-request - auth-request allows you to add access control to your HTTP services based on a subrequest to a configured HAProxy backend.

lua-cjson - Lua CJSON is a fast JSON encoding/parsing module for Lua

plugins - OPNsense plugin collection

Penlight - A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.

eastend-notebook-syntax - Atom syntax theme - East End Notebook

batteries - Reusable dependencies for games made with lua (especially with love)

blog - Source code of my personal blog

fe - A tiny, embeddable language implemented in ANSI C

serpent - Lua serializer and pretty printer.

glsp - Language Server Protocol SDK for Go