jolikit
LearnOpenGL
jolikit | LearnOpenGL | |
---|---|---|
4 | 624 | |
5 | 10,261 | |
- | - | |
0.0 | 3.8 | |
over 2 years ago | 9 days ago | |
Java | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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jolikit
- Why is building a UI in Rust so hard?
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Learning Modern 3D Graphics Programming
https://github.com/jeffhain/jolikit/blob/master/README-BWD.m...
PS: I've been building a toolkit on top of that, that I use for a file explorer/editor, but it's not stable yet, still many little design points to think more thoroughly.
- How to draw ugly lines fast
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So you want to write a GUI framework
https://github.com/jeffhain/jolikit/blob/master/README-BWD.m...
It's not in version 1.0 yet, but should still remain quite stable (or even frozen, or... dead ;) in the future. Before doing so I'm waiting to finish the toolkit I'm building on top of it (which might involve also finishing the apps I'm building on top of the toolkit ;).
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
PowerJob - Enterprise job scheduling middleware with distributed computing ability.
raylib - A simple and easy-to-use library to enjoy videogames programming
ds_cinder - An application framework built on Cinder
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
didact - A DIY guide to build your own React
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
VCSamples - Samples for VC++
sokol - minimal cross-platform standalone C headers
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
bevy - A refreshingly simple data-driven game engine built in Rust
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
SFML - Simple and Fast Multimedia Library