interview-project
By basaranb
Unity-Style-Guide
This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity (by justinwasilenko)
interview-project | Unity-Style-Guide | |
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1 | 3 | |
0 | 433 | |
- | - | |
0.0 | 5.4 | |
about 3 years ago | 6 months ago | |
ASP.NET | ||
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
interview-project
Posts with mentions or reviews of interview-project.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-16.
Unity-Style-Guide
Posts with mentions or reviews of Unity-Style-Guide.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-16.
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Professional code
Well, the "classes are kind of everywhere" statement was directed toward the project structure. It seems like the files are all just scattered around in the _Scripts folder. Could be hard to work with when you start working at a larger scale. Check out this styleguide to get an impression on how a good structure would look like.
- Where can I find a strongly community supported C# code style guides to adopt in my team?
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Change import settings for Assets when bringing them into Unity to enforce your projects default settings
I also have a style guide with examples on naming conventions: https://github.com/justinwasilenko/Unity-Style-Guide
What are some alternatives?
When comparing interview-project and Unity-Style-Guide you can also consider the following projects:
FizzBuzz Enterprise Edition - FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
Unity-AssetPostProcessor - AssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets. These are my default settings.