interview-project VS Unity-Style-Guide

Compare interview-project vs Unity-Style-Guide and see what are their differences.

Unity-Style-Guide

This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity (by justinwasilenko)
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interview-project Unity-Style-Guide
1 3
0 433
- -
0.0 5.4
about 3 years ago 6 months ago
ASP.NET
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

interview-project

Posts with mentions or reviews of interview-project. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-16.

Unity-Style-Guide

Posts with mentions or reviews of Unity-Style-Guide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-16.

What are some alternatives?

When comparing interview-project and Unity-Style-Guide you can also consider the following projects:

FizzBuzz Enterprise Edition - FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.

awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)

Unity-AssetPostProcessor - AssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets. These are my default settings.