inspect.lua VS luacheck

Compare inspect.lua vs luacheck and see what are their differences.

inspect.lua

Human-readable representation of Lua tables (by kikito)

luacheck

A tool for linting and static analysis of Lua code. (by lunarmodules)
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inspect.lua luacheck
3 5
1,308 326
- 3.4%
0.0 4.6
8 months ago 19 days ago
Lua Lua
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

inspect.lua

Posts with mentions or reviews of inspect.lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-16.

luacheck

Posts with mentions or reviews of luacheck. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-10.
  • strict.lua
    4 projects | /r/lua | 10 May 2023
    Luacheck is now maintained by lunarmodules.
  • UltiSnips to LuaSnip converter
    5 projects | /r/neovim | 6 Jan 2023
    I first started by reading some tutorials but most of those used parser combinators. For me, parser combinators always caused some issues sooner or later (at least in Lua when trying to parse recursive / nested nodes). An example project that uses this technique is vim-vsnip: https://github.com/hrsh7th/vim-vsnip/blob/master/autoload/vsnip/snippet/parser.vim. Later, I found out that Luacheck uses a different approach which I liked better: https://github.com/lunarmodules/luacheck/blob/master/src/luacheck/parser.lua. That's the project that helped me the most while writing my own parsers for different snippet engines.
  • What love packages/libraries do you guys currently use and consider essential for every project you guys made?
    7 projects | /r/love2d | 16 Dec 2022
    I'm just a contributor to Gabe, but I use luacheck in my other projects. Install it (with hererocks+luarocks on Win and luarocks elsewhere), set it up in your editor, and you'll get warnings about typos and other potential bugs. luacheckrc lets you configure it: turn off warnings you don't care about, customize it for different files.
  • Local function question, clarification.
    1 project | /r/love2d | 28 Jan 2022
    Use luacheck to find all global and unused variables in your project.
  • Pure Python Nvim Config
    3 projects | /r/neovim | 9 Jan 2021
    I’m not really really sure what exactly you’re relying on that is so specific to Python, but Lu’s appears to have a static analysis linter. https://github.com/luarocks/luacheck

What are some alternatives?

When comparing inspect.lua and luacheck you can also consider the following projects:

gravity - Gravity Programming Language

snippet-converter.nvim - Bundle snippets from multiple sources and convert them to your format of choice.

luaforwindows - Lua for Windows is a 'batteries included environment' for the Lua scripting language on Windows. NOTICE: Looking for maintainer.

luacheck - A tool for linting and static analysis of Lua code.

formatter.nvim

love-shaderscan - better iteration with shaders in love2d

Penlight - A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.

forechan - Go style CSP for Python

tl - The compiler for Teal, a typed dialect of Lua

kok-snippets

love-parallax - A utility library for LÖVE that adds parallax scrolling to your camera.

strong - A Lua library that makes your strings stronger!