impulse
BetterJoy
Our great sponsors
impulse | BetterJoy | |
---|---|---|
24 | 199 | |
448 | 3,625 | |
2.0% | - | |
2.5 | 0.0 | |
5 months ago | 4 months ago | |
TypeScript | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
impulse
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Show HN: I made CSS Pro, a re-imagined Devtools for web design
I you use Tailwind and React, you might like Impulse[1] (disclaimer: I made it and use it almost daily)
Not only does it provide means for visual editing (for Tailwind only), but it also saves all changes to your code.
Free and open source.
[1] https://impulse.dev/
- Launched Supertweak - a visual editor chrome extension for Tailwind websites
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How I launched Impulse.dev
I've been working exclusively on this project for half a year and... I don't really know where it's going. One of the primary goals from the beginning was to make a product I could use for most of my UI work. And oh my God, have I achieved that. Having used Impulse regularly for months (including designing Impulse itself and impulse.dev), I can't imagine going back.
- Show HN: Impulse – React UI editor that edits your code
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What is the best way to notify the React and Tailwind community about the new tool?
You can look at a few demo videos on the website https://impulse.dev/
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Impulse – Impossible Dev Tools for React and Tailwind
Trying to design some elements intuitively, just by setting classes and seeing how it looks; also prototyping. With Impulse, I can just cycle through all possible font-sizes / margins / paddings / shades of a color / you name it. I've designed the whole impulse.dev website with that approach and I don't wanna go back, it's just so much faster and fun even compared to writing code on two monitors with 10 years of experience. :D
- Show HN: Impulse – Impossible Dev Tools for React and Tailwind
BetterJoy
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Having trouble mapping controls with Nintendo Switch Controller
[BUG] Wired Pro Controller inputs going crazy randomly · Issue #566 · Davidobot/BetterJoy (github.com)
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RCPS3 connecting joycons
Use BetterJoy. It will give you a XInput device that you can use in RPCS3
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Using Switch Pro controller with Epic Games + DLC
I use BetterJoy when playing non-Steam games that don't natively support the Switch Pro controller. Works on other EGS games like Kingdom Hearts 3 and Hitman 3, so it might work with Outer Wilds too.
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[FIX] Switch Pro Controller not detected by Windows, a fix that worked for me when most others didn't
you can also try betterjoy: https://github.com/Davidobot/BetterJoy
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How do controls work when emulating switch games like BOTW or TOTK?
to add to this, if you have a bluetooth adapter and have a switch pro controller, you can also use gyro by using a program called Betterjoy.
- How Do I use a Nintendo switch pro controller?
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Multiple controllers on switch emulators?
https://github.com/Davidobot/BetterJoy i think this might be it
- Switch pro "recognized" but not really by Windows 10
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TIL you can combo GlosSI and RemotePlayWhatever to use Steam's Remote Play Together with Xbox PC Game Pass games
Or... You can use https://github.com/Ryochan7/DS4Windows for Sony and https://github.com/Davidobot/BetterJoy for Nintendo and https://github.com/parsec-cloud to do the very same thing without piggybacking on Steam at all, provided that it's also same to convince your friends to use your apps or my apps.
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How to set up Joycons and BetterJoyForCemu (for Motion Controls) with Ryujinx
Download BetterJoyForCemu, Install Drivers(Reboot required)
What are some alternatives?
TextToTalk - Chat TTS plugin for Dalamud. Has support for triggers/exclusions, several TTS providers, and more!
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Lazy - Lazily evaluated (late-binding) definition for Dyalog APL
BetterJoyForCemu - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput [Moved to: https://github.com/Davidobot/BetterJoy]
lisperanto - Lisperanto is a spatial canvas for programming; Lisperanto is a spatial canvas for knowledge; Lisperanto is a spatial canvas for ideas;
DS4Windows - Like those other ds4tools, but sexier
ODS_OpenExposureData - Open data standards curated by Oasis.
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
halo - An experimental graph-based meta programming language
joycond - userspace daemon to combine joy-cons from the hid-nintendo kernel driver
unit - Next Generation Visual Programming System
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.