html2karax
shady
html2karax | shady | |
---|---|---|
2 | 6 | |
29 | 141 | |
- | - | |
0.0 | 3.0 | |
about 2 years ago | 9 months ago | |
Nim | Nim | |
MIT License | MIT License |
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html2karax
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I learned 7 programming languages so you don't have to
I have used Nim for personal projects for 6 years now and it continues to surprise me on how well versed it is for many problem domains. I am fond of it's SPA framework, karax https://github.com/karaxnim/karax for which I wrote a translation utility https://github.com/nim-lang-cn/html2karax Latest Nimv2 release candidate has improved in the ergonomics and syntax that affect compilation to js, so I was able to cleanup my webapp's code to be less verbose. On GPU programming there has been a few projects that touch GPU programming, most notably https://github.com/treeform/shady
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Setup a Website with Nim
Check my project that converts a static web page to ready to use karax DSL code:
https://github.com/nim-lang-cn/html2karax
shady
- How can I add graphics to my nim program?
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I learned 7 programming languages so you don't have to
I have used Nim for personal projects for 6 years now and it continues to surprise me on how well versed it is for many problem domains. I am fond of it's SPA framework, karax https://github.com/karaxnim/karax for which I wrote a translation utility https://github.com/nim-lang-cn/html2karax Latest Nimv2 release candidate has improved in the ergonomics and syntax that affect compilation to js, so I was able to cleanup my webapp's code to be less verbose. On GPU programming there has been a few projects that touch GPU programming, most notably https://github.com/treeform/shady
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Why I enjoy using the Nim programming language at Reddit.
This includes the GPU! Yep, that’s right. You can write shaders in Nim. This makes shader code much easier to write because you can debug it on the CPU and run it on the GPU. Being able to run the shader on CPU means print statements and unit tests are totally doable.
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Compile time evaluation in Nim, Zig, Rust and C++
You can do a lot with Nim at compile time, check out my talk on Nim Metaprogramming not just for FizzBuzz, but real world applications: https://fosdem.org/2022/schedule/event/nim_metaprogramming/
I am working an a macro to compile Nim code into GLSL. So not only can you write Nim to C or Nim to JS, it can also (in limited way) do Nim to GLSL GPU Shaders. See here: https://github.com/treeform/shady
I am also working on a macro system similar to SWIG, where using a some macros one can write a Nim library and generate wrappers for your NIM library for many languages like C, Python, JS, Ruby. See here: https://github.com/treeform/genny
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Building a simple room-based chat application in Nim (using HTMX)
See this as one of the examples: https://github.com/treeform/shady
It makes debugging shaders much easier as you can use print statements and unit tests. You can also share code between CPU and GPU side.
What are some alternatives?
jsony - A loose, direct to object json parser with hooks.
karax - Karax. Single page applications for Nim.
jester - A sinatra-like web framework for Nim.
RFCs - A repository for your Nim proposals.
redis - Official redis wrapper for Nim.
flask_example - Simple examples of the power of flask
pixie - Full-featured 2d graphics library for Nim.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
nim_emscripten_tutorial - Nim emscripten tutorial.
htmx - </> htmx - high power tools for HTML
vulkan - Vulkan C bindings for Nim
supersnappy - Dependency-free and performant Nim Snappy implementation.