hsluv
delve
hsluv | delve | |
---|---|---|
14 | 52 | |
1,253 | 22,075 | |
0.2% | 0.8% | |
5.0 | 9.2 | |
3 months ago | 3 days ago | |
Mustache | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hsluv
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Koala Sampler Hardware, Quantum Looping, and more with Marek! 🎹🔑106
Here's a potential solution to having consistent accessible color palettes in Koala: https://www.hsluv.org
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accidental-scheme.nvim
If you want to take a step further, take a look into perceptually uniform color spaces, like HSL(uv) or LCh(uv).
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Maxima: A computer algebra system written in Common Lisp
Maxima enabled me to make my color space [HSLuv](https://www.hsluv.org/). I encoded CIELUV <-> RGB transformation functions into Maxima, ran `solve` and converted the output back into code. It's great to be able to commit [Maxima code](https://github.com/hsluv/hsluv/tree/master/math) into your repository and not leave the math as an "exercise to the reader".
- How to import color space? (HSLuv)
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HTML Color Picker
If you want to make it more useful than a browser's built-in color picker, perhaps support other color spaces? Maybe HSLuv or CIE L*a*b*?
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Pallete Sorting?
Chroma could be included, but as a minor criterion. When I look at color pickers that try to balance human perception against geometric simplicity like HSLuv and Okhsl, chroma is the property that gets distorted the most. Perceptual brightness and hue seem to be more important.
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Make Beautiful Gradients
> Now, HSL isn't necessarily the best color mode to use in every situation; it tends to produce gradients that can be overly bright and vivid, because it doesn't take into account human perception.
Shout-out to to [HSLUV](https://www.hsluv.org/) which does exactly that.
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Tokio Console
I'm a little bit of a color freak. Allow me to leave some suggestions :)
- Picking from the 256 color pallete will likely give you colors with different brightness. This may hurt readability of darker colors on a dark background, and may make some color stand out unintentionally. Consider using something like HSLuv [1] to pick colors with the same lightness, then convert to the closest Xterm color [2].
- To make it obvious there is a gradient, I'd pick one lightness (assuming HSLuv) and one saturation (I usually stick to 100%), then pick a distance in hue for each step. For example if I expect to see a maximum of 7 steps on the screen at once, one way is to start at 0, then 30, then 60, etc. You may choose to go over 180, but keep in mind 360 will be the same as 0 so maybe stop at 240. Note how by picking adjacent colors from the table you are still picking a distance, but the distance is too small so it's hard to see.
- You may want to choose a different starting point than 0, and maybe different direction for the steps, depending on whether you want the colors to "mean" anything. For example red is commonly associated with warning, so you can arrange to have the top of the range aligned with red. Or arrange to avoid the red region if you don't want that association.
[1] https://www.hsluv.org/
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So, I want a genuine explanation for this. Why is "darkgrey", a lighter shade than "grey"?
Check out HSLuv as an alternative for UI design: https://www.hsluv.org/
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I made a GDScript port of HSLuv
HSLuv is a HSL alternative, which aims to maintain the perceived lightness of colors across the hue spektrum. It also includes a HPLuv variant, which additionally maintains saturation, at the cost of color coverage. Both are very useful for procedually generating or modifying colors. More Info: https://www.hsluv.org/comparison/
delve
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The worst thing about Jenkins is that it works
At a recent job, we had slightly different containers for local dev; our backend containers (for a Go app) had Air [1] installed for live reloading, plus Delve [2] running inside the container for VS Code's debugger to connect to. We also had a frontend container for local dev, which didn't get deployed as a container, just as static files.
[1] https://github.com/cosmtrek/air
[2] https://github.com/go-delve/delve/
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Delve v1.21.2 is out now
https://github.com/go-delve/delve/releases/tag/v1.21.2 Thanks Derek and the rest of the team for helping us to debug in a normal way!
- I do not use a debugger
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Writing and debugging integration tests of multiple processes with Golang
My employer has a commercial solution for this but Delve does supports `rr` traces natively for this purpose, which gives a complete open-source solution (https://github.com/go-delve/delve/blob/master/Documentation/usage/dlv_replay.md).
- No support for debugging Go on OpenBSD
- Delve v1.20.2 is out now
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Tools besides Go for a newbie
delve and related IDE integrations
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What a good debugger can do
For time travel debugging in Go:
The Delve debugger for Go supports debugging rr traces: https://github.com/go-delve/delve/blob/master/Documentation/...
Undo (who I work for) maintain a fork that debugs our LiveRecorder recordings: https://docs.undo.io/GoDelve.html
Either rr (https://rr-project.org/) or our UDB debugger (https://undo.io/solutions/products/udb/) can do some time travel debugging of Go programs via GDB's built-in support for Go. I believe its weakness is in support for goroutines, since they don't map well onto its idea of how programs run.
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Is there a neovim config with preconfigured debugger?
So in my case I use https://github.com/leoluz/nvim-dap-go (which itself calls out to the CLI tool https://github.com/go-delve/delve).
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What's wrong with my GoLand debugger?
Clone https://github.com/go-delve/delve.git
What are some alternatives?
hcv-color - 🌈 Color model HCV/HCG is an alternative to HSV and HSL, derived by Munsell color system, usable for Dark and Light themes... 🌈
air - ☁️ Live reload for Go apps
gdscript-hsluv - A HSLuv implementation in Godot's GDScript
go-debug
as3hx - Convert AS3 sources to their Haxe equivalent
vim-go - Go development plugin for Vim
palettize - Palette generator using k-means clustering with CIELAB colors
gorequest - GoRequest -- Simplified HTTP client ( inspired by nodejs SuperAgent )
snekky - The Snekky Programming Language
go-sitemap-generator - go-sitemap-generator is the easiest way to generate Sitemaps in Go
gimp-color-palettes - A collection of RGB color palettes for GIMP and Inkscape (but also Aseprite, Drawpile, Krita and MyPaint).
gohper