hs-quake-3 VS gl

Compare hs-quake-3 vs gl and see what are their differences.

hs-quake-3

Quake 3 map viewer written in Haskell (by ocharles)

gl

Complete raw OpenGL bindings for Haskell (by ekmett)
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hs-quake-3 gl
1 2
34 92
- -
10.0 3.7
about 7 years ago 18 days ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hs-quake-3

Posts with mentions or reviews of hs-quake-3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-05.

gl

Posts with mentions or reviews of gl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • 3D graphics on Haskell in 2023
    6 projects | /r/haskell | 24 Mar 2023
    As other comments have pointed out, OpenGL isn't your issue: 4.6 came out in 2017 and both the low-level gl/OpenGLRaw as well as the mid-level OpenGL libraries are up to date if you check the timestamps. And yes, GLFW-b is the go-to library for creating windows across platforms.
  • [Newcomer] Status of AI, graphics programming and performance in Haskell?
    6 projects | /r/haskell | 5 Nov 2021
    At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.

What are some alternatives?

When comparing hs-quake-3 and gl you can also consider the following projects:

vulkan - Haskell bindings for Vulkan

blank-canvas - A Haskell API into HTML5 Canvas

reanimate - Haskell library for building declarative animations based on SVG graphics

clay - A CSS preprocessor as embedded Haskell.

Gleam - Gleam is a graphics library written in Haskell that uses the web-browser as a display. Gleam is inspired by Gloss and uses Threepenny-gui as its back-end.

FractalArt - Generate colorful wallpapers!

pictikz - Interpretes an SVG image as a graph, converting it to tikz.

zsh-battery - Visual bars representing battery status for zsh

splines - B-Splines, other splines, and NURBS in Haskell.

sixel

prizm - Convert colors to different color spaces, interpolate colors, and transform colors

GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.