builder
Yacy
builder | Yacy | |
---|---|---|
23 | 115 | |
541 | 3,260 | |
0.7% | 0.9% | |
7.1 | 8.7 | |
27 days ago | about 1 month ago | |
Handlebars | Java | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
builder
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Official Stormgate Gameplay Reveal AMA Thread with Frost Giant Studios
We have a partnership with Hathora (https://hathora.dev/) so that our infrastructure can scale globally with high performance so we can provide the best user experience possible despite the realities of playing games over the internet. We also have some big plans around using rollback that we've covered elsewhere that we're cautiously optimistic about.
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Game Development Resources for Intermediate Developers
For multiplayer/server-less games, try Hathora
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Show HN: Building an infinitely scalable multiplayer game
I cofounded Hathora (https://hathora.dev/) last year and we've been working on making it easier for smaller teams and individual developers to build scalable multiplayer games. We think the serverless model is the simplest approach, allowing you to dynamically provision a new instance of your game server when users or your matchmaker requests a new session.
We made this .io style demo to showcase this approach, and we're releasing the source code and documentation alongside with it.
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Multiplayer hosting and scaling
Hey I'm the creator of https://hathora.dev/ which aims to provide a super simple deployment and scaling experience for session-based games. It's based on containers and can deploy any kind of game server. Check it out and see if it meets your needs!
- Hathora: Serverless cloud platform for multiplayer games
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Scalable WebSocket Architecture
At Hathora, our mission is to make it easier for developers to build, launch, and scale multiplayer games. One of the core technologies we have built is the Hathora Coordinator, which is our fully managed multi-tenant implementation of a Stateful Router.
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Ask HN: Any solo game developers here?
Hi there! I started a company this year focused on multiplayer server infrastructure. We also built a multiplayer game framework for Typescript that has gotten 400+ stars on Github in the past few months: https://github.com/hathora/hathora
Would love to connect and exchange notes about multiplayer development -- if you're interested, my email is on my profile.
- Ask HN: What stack for a multiplayer board game?
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How Do Video Games Stay in Sync? An Intro to the Fascinating Networking O (Cont)
I've been working on my own realtime networking engine[0] and I think there are a few important points related to network syncing that are not mentioned in this article:
1) Bandwidth. The users internet can only handle so much network throughput, so for fast paced games (where you're sending data to each client at a rate of 20+ frames per second) it becomes important to optimize your per-frame packet size. This means using techniques like binary encoding and delta compression (only send diffs).
2) Server infrastructure. For client-server games, latency is going to be a function of server placement. If you only have a single server that is deployed in us-east and a bunch of users want to play with each other in Australia, their experience is going to suffer massively. Ideally you want a global network of servers and try to route users to their closest server.
3) TCP vs UDP. Packet loss is a very real problem, and you don't want clients to be stuck waiting for old packets to be resent to them when they already have the latest data. UDP makes a major difference in gameplay when dealing with lossy networks.
[0] https://github.com/hathora/hathora
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Do you want or plan to make a multiplayer game? What is stopping you?
I built a bunch of multiplayer games in the past and am now working on a framework to try and make it easier for others to do so: https://github.com/hathora/hathora
Yacy
- New ways we're tackling spammy, low-quality content on Search
- YaCy, a distributed Web Search Engine, based on a peer-to-peer network
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New 60% of OpenAI model's responses contain plagiarism
It turns out you can make it all the way to become president of Harvard [1] while ignoring this rule so it is questionable whether it is as set in stone as you make it out to be, at least in certain disciplines.
In a way these models are a perfect mirror of the current academic climate. They plagiarise without remorse, they follow the latest identity-politics diktat to a point and make up 'facts' when needed to reach a desired narrative. Google Gemini is the latest example [2] of where this leads.
Given that it is plausible that models like these will soon be used in educational settings this is a recipe for disaster. The same goes for the trend to replace search engine results with 'interpreted' results in which LLMs take up the same role as Winston in 1984: Winston works in the Ministry of Truth where he alters historical records to fit the needs of the Party.
It is time for a decentralised distributed search engine which limits itself to pure search, something like YaCy [3]. Something to replace Winstonian search engines like Google and Bing (et al.).
[1] https://www.campusreform.org/article/claudine-gay-is-a-dei-h...
[2] https://news.ycombinator.com/item?id=39465255
[3] https://yacy.net/
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Is Google Getting Worse? A Longitudinal Investigation of SEO Spam in Search [pdf]
> Now I just need some kind of open source search engine to run on it ...
Here you go: https://yacy.net
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Welcome to mwmbl, the free, open-source and non-profit search engine
I remember https://yacy.net/ but the big problem of this project was java and had not implementations in others languages. I mean it as imagine torrent was only in perl.
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admarus alternatives - ipfs-search and Yacy
3 projects | 9 Aug 2023
Admarus is similar as Yacy but aims to be distributed where Yacy is federated. Both are made for the web
- Brave Search launches own image and video search
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Show HN: DiskerNet – Browse the Internet from Your Disk, Now Open Source
You should check out https://yacy.net: a global, P2P web search engine, where each peer can build and share its own index, etc.
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How do you organize your data?
I also have an instance of Yacy installed, which I use to index the entire system, giving me my own private, internal search engine.
- Ask HN: Best search engine alternatives to Google?
What are some alternatives?
adama-lang - A headless spreadsheet document container service.
Searx - Privacy-respecting metasearch engine
nakama - Distributed server for social and realtime games and apps.
MeiliSearch - A lightning-fast search API that fits effortlessly into your apps, websites, and workflow
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
searxng - SearXNG is a free internet metasearch engine which aggregates results from various search services and databases. Users are neither tracked nor profiled.
gridia
Gigablast - Nov 20 2017 -- A distributed open source search engine and spider/crawler written in C/C++ for Linux on Intel/AMD. From gigablast dot com, which has binaries for download. See the README.md file at the very bottom of this page for instructions.
platelet - Dispatch system for emergency volunteer couriers.
Seeks - Seeks is a decentralized p2p websearch and collaborative tool.
among-us-tutorial
Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences