|3 days ago||about 2 months ago|
|BSD 3-clause "New" or "Revised" License||BSD 3-clause "New" or "Revised" License|
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
6 projects | /r/haskell | 5 Nov 2021
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
gloss - Painless 2D vector graphics, animations and simulations.
vulkan - Haskell bindings for Vulkan
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.
OpenGL - Haskell bindings to OpenGL
tart - macOS and Linux VMs on Apple Silicon to use in CI and other automations
diagrams-lib - Diagrams standard library
brick - A declarative Unix terminal UI library written in Haskell
reanimate - Haskell library for building declarative animations based on SVG graphics
implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...