compiler
js-integration-examples
compiler | js-integration-examples | |
---|---|---|
5 | 2 | |
297 | 135 | |
1.3% | 0.0% | |
6.7 | 0.0 | |
11 days ago | about 1 year ago | |
Haskell | Elm | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
compiler
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Learning Elm by porting a medium-sized web front end from React (2019)
Reason is a lovely, OCaml-esque language in the same functional vein, but I would say Gren feels like a great spiritual successor to Elm.
https://gren-lang.org/
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An Elm Fork
Correct me if I'm wrong, but that code seemingly only applies to kernel packages, i.e. packages which are made by the gren team [1]
Seems more like a check to make sure the version of the JS is compatible with the version of gren than anything else.
[1] https://github.com/gren-lang/compiler/blob/e665e521367eeedec...
- A Monkey Interpreter in Elm
js-integration-examples
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Learning Elm by porting a medium-sized web front end from React (2019)
Yes, ports or custom elements are the recommended options, https://github.com/elm-community/js-integration-examples
There are a bunch of other options/workarounds/hacks depending on the need. E.g. using getters or creating proxy objects https://github.com/anmolitor/intl-proxy, or event listeners, or postprocessing of the generated JS code, but those shouldn't be the first idea to reach for.
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Elm datepicker package?
Code examples of the Custom Element technique
What are some alternatives?
Visual Studio Code - Visual Studio Code
elm-lang.org - Server and client code for the Elm website.
diffuse - A music player that connects to your cloud/distributed storage.
elm-playground-3d - A simple way to create three-dimensional pictures, animations, and games.