graphics-workshop VS emulation-random

Compare graphics-workshop vs emulation-random and see what are their differences.

emulation-random

Configuration files, tools or scripts related to emulation: video, games, audio, shaders... (by Dogway)
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graphics-workshop emulation-random
4 4
2,035 40
- -
0.0 8.3
over 2 years ago 8 months ago
GLSL GLSL
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

graphics-workshop

Posts with mentions or reviews of graphics-workshop. We have used some of these posts to build our list of alternatives and similar projects.

emulation-random

Posts with mentions or reviews of emulation-random. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-25.

What are some alternatives?

When comparing graphics-workshop and emulation-random you can also consider the following projects:

1_16_shaders - MC vanilla fabulous shaders

better-mpv-config - An improved MPV Media Player v3 configuration file.

shader-tutorials - 🎨 The code for my shader tutorials on YouTube.

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

ShaderMan - Convert ShaderToy to Unity HLSL/CG

template-voxelized - see live https://market.polygonjs.com/gui/templates/vozelized

godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.

lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.