grammars-v4
scriban
grammars-v4 | scriban | |
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29 | 17 | |
9,803 | 2,927 | |
0.8% | 1.9% | |
9.6 | 6.4 | |
2 days ago | 9 days ago | |
ANTLR | C# | |
MIT License | BSD 2-clause "Simplified" License |
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grammars-v4
- Operadores de adição e subtração
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Visual Basic for Applications Language Specification [pdf]
Perhaps the one from ANTLR's collection [0] is a good start (there are also others ANTLR VB6 grammars documented elsewhere). It does require knowing ANTLR, but that should be less effort for someone already familiar with language implementation, particularly, the visitor pattern (my favorite reference [1]).
[0] https://github.com/antlr/grammars-v4/tree/master/vb6
[1] https://craftinginterpreters.com/representing-code.html
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Postgres Language Server: Implementing the Parser
Where is the SQLite test suite, please? I'd be very interested.
There are already SQL grammars, check https://github.com/antlr/grammars-v4 specifically in here I think https://github.com/antlr/grammars-v4/tree/master/sql I contributed to one of them, and I wrote my own for some personal work. Be warned, it's very involved, very complex and MSSQL is rather ill-defined.
Names bracket identifiers) in SQL are bloody awful. Sometimes square brackets are even compulsory, and why you can usually replace [...] with the SQL standard "..." , not always! Trust me, it gets worse.
I don't find antlr grammars to be brittle, and while they can lose in performance (by how much I don't know, perhaps quite considerably) they are very easy to maintain and I am very fortunate to have antlr to work with.
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Llama: Add Grammar-Based Sampling
This grammar "library" was cited as an example of what the format could look like:.
https://github.com/antlr/grammars-v4
There is everything from assembly and C++ to glsl and scripting languages, arithmetic, games, and other weird formats.
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Structured Output from LLMs (Without Reprompting!)
> Which brings me to the other approach: steering the LLM's output __as it is generating tokens__
A relevant PR:
https://github.com/ggerganov/llama.cpp/pull/1773
The plan is to support arbitrary grammar files to constrain tokens as they are generated, like the ones here:
https://github.com/antlr/grammars-v4
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SQL-Parsing
Have a look at jooq - I know this has been used to rewrite SQL from one dialect to another, so it MUST be capable of collating code activity metrics. Look here. Otherwise, you might want to look into writing your own parser. ANTLR has a T-SQL dialect parser script here.
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How should I prepare for AI-driven changes in the industry as a Software Engineering Manager
Find a Perl grammar file for ANTLR, like https://github.com/antlr/grammars-v4/tree/master/perl Save the grammar file as Perl.g4 in your project. Now, you can create the Kotlin program: import org.antlr.v4.runtime.* import org.antlr.v4.runtime.tree.ParseTree import java.io.File
- Can you create a cpp file in a program like you could a txt file?
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DELD: An experimental HTTP-Client
Antlr is another option. You could generate a parser using the JSON antlr grammar.
- Are there any resources available to convert a code from Basic to C++? need to do this for the sake of an assignment. anything will be helpful
scriban
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Generating C# code programmatically
Recently, while creating some experimental C# source code generators (xafero/csharp-generators), I was just concatenating strings together. Like you do, you know, if things have to go very quickly. If you have a simple use case, use a formatted multi-line string or some template library like scriban. But I searched for a way to generate more and more complicated logic easily - like for example, adding raw SQL handler methods to my pre-generated DBSet-like classes for my ADO.NET experiment. You could now say: Use Roslyn and that's really fine if you look everything up in a website like SharpLab, which shows immediately the syntax tree of our C# code.
- Scriban lightweight scripting language for .NET
- A Handlebar and Puppeteer Equivalent in C#?
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C# Library for Go template
https://github.com/scriban/scriban I'm not sure it's equal Go template.
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Declarative code generation in Unity
What if text templates were just another asset in the Unity Editor? And could be used to generate code or any text asset. This is what I set out to accomplish with Templ. An open-source Unity Editor extension which integrates Scriban templates to enable declarative text assets generation effortlessly.
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QuestPDF: Modern .NET library for PDF document generation
That's a well trodden path in most languages. A cursory search surfaced this library that looks like it would probably do the job:
https://github.com/scriban/scriban
- Email template engine
- .NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
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Looking for an HTML template engine in F# with faster file change watch
I've come across scriban template language but it does not have any watch feature. Maybe I'll hook it up with some File Watcher API of dotnet (if it exists) and see how it goes.
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Render HTML email body from cshtml?
Scriban or FluentEmail's renderers might be just what you're looking for.
What are some alternatives?
ANTLR - ANTLR (ANother Tool for Language Recognition) is a powerful parser generator for reading, processing, executing, or translating structured text or binary files.
DotLiquid - .NET Port of Tobias Lütke's Liquid template language.
tree-sitter-sql - SQL grammar for tree-sitter
RazorEngine - Open source templating engine based on Microsoft's Razor parsing engine
lezer-snowsql
RazorLight - Template engine based on Microsoft's Razor parsing engine for .NET Core
rewrite - Automated mass refactoring of source code.
fluid - Fluid is an open-source .NET template engine based on the Liquid template language.
tree-sitter-sql - SQL syntax highlighting for tree-sitter
Handlebars.Net - A real .NET Handlebars engine
go-mysql-server - A MySQL-compatible relational database with a storage agnostic query engine. Implemented in pure Go.
handlebars.js - Minimal templating on steroids.