graffiti
stretch
graffiti | stretch | |
---|---|---|
3 | 5 | |
939 | 1,968 | |
- | 0.7% | |
7.8 | 0.0 | |
6 months ago | over 1 year ago | |
Zig | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
graffiti
- Graffiti β HTML/CSS Engine for Node.js and Deno Written in Rust
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Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
oh, if you want JS then I am doing something like that here https://github.com/cztomsik/graffiti but it's not ready yet and it doesn't even compile right now, I hope I might have something usable around the end of Q1 but I don't do any ETAs anymore.
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Announcing Svelte NodeGUI, a lightweight Electron alternative with native UI, based on Node.js!
I did [this](https://github.com/cztomsik/graffiti/) almost 2 years ago and it kinda worked but I quickly realized it's not what I actually want.
stretch
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A "lawful" framework for styling/formatting UIs?
The most common is flexbox (an attempt to a cross-platform engine at https://github.com/vislyhq/stretch).
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Bevy 0.6
There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!
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Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
That would probably entail integration with bevy, or some other game engine to get the UI drawn. Our TUI crate uses https://github.com/vislyhq/stretch/ to lay out the elements, so I imagine you could use that but just draw with WGPU.
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React Native Team AUA - Thursday Oct. 14, 9am PT
Are there any plans to make yoga fully conformant to the web implementation of flexbox? For example, migrating to use stretch instead?
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Rust GUI Infrastructure
https://github.com/vislyhq/stretch exists, I donβt know how well it would do at all this.
What are some alternatives?
axum-live-view - Real-time user experiences with server-rendered HTML
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
react-nodegui - Build performant, native and cross-platform desktop applications with native React + powerful CSS like styling.π
react-native-skia - High-performance React Native Graphics using Skia
svelte-nodegui - Build performant, native and cross-platform desktop applications with native Svelte + powerful CSS-like styling.π
react-native-skia - Cross platform React Native solution to draw graphics based on Skia
examples - Repo containing example apps made with NodeGui and React NodeGui
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
metro-minify-esbuild - Use ESBuild to make your React Native code bundle faster.
docsite - Dioxuslabs.com documentation site
yoga - Yoga is an embeddable layout engine targeting web standards.