gpufort
stable-diffusion
gpufort | stable-diffusion | |
---|---|---|
2 | 142 | |
158 | 2,438 | |
0.0% | - | |
0.0 | 9.8 | |
5 months ago | over 1 year ago | |
Fortran | Jupyter Notebook | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gpufort
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(Tutorial) Porting a simple Fortran application to GPUs with HIPFort
There is a gpufort project that provides something a bit more like what you're suggesting, but I'm not sure how useful it is in its current state.
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AI Seamless Texture Generator Built-In to Blender
https://rocmdocs.amd.com/en/latest/Deep_learning/Deep-learni...
RadeonOpenCompute/ROCm_Documentation: https://github.com/RadeonOpenCompute/ROCm_Documentation
ROCm-Developer-Tools/HIPIFYhttps://github.com/ROCm-Developer-Tools/HIPIFY :
> hipify-clang is a clang-based tool for translating CUDA sources into HIP sources. It translates CUDA source into an abstract syntax tree, which is traversed by transformation matchers. After applying all the matchers, the output HIP source is produced.
ROCmSoftwarePlatform/gpufort: https://github.com/ROCmSoftwarePlatform/gpufort :
> GPUFORT: S2S translation tool for CUDA Fortran and Fortran+X in the spirit of hipify
ROCm-Developer-Tools/HIP https://github.com/ROCm-Developer-Tools/HIP:
> HIP is a C++ Runtime API and Kernel Language that allows developers to create portable applications for AMD and NVIDIA GPUs from single source code. [...] Key features include:
> - HIP is very thin and has little or no performance impact over coding directly in CUDA mode.
> - HIP allows coding in a single-source C++ programming language including features such as templates, C++11 lambdas, classes, namespaces, and more.
> - HIP allows developers to use the "best" development environment and tools on each target platform.
> - The [HIPIFY] tools automatically convert source from CUDA to HIP.
> - * Developers can specialize for the platform (CUDA or AMD) to tune for performance or handle tricky cases.*
stable-diffusion
- [Stable Diffusion] Aide nécessaire à l'augmentation de la taille du fichier maximum sur l'installation locale
- [Machine Learning] [P] Exécutez une diffusion stable sur le GPU de votre M1 Mac
- Its time!
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Anybody running SD on a Macbook Pro? What are you using and how did you install it?
Yes, you can install it with Python! https://github.com/lstein/stable-diffusion works with macOS, and you can control all the common parameter via their WebUI or CLI :)
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How do I save the arguments for images I create when using the terminal? (Apple M1 Pro)
I'm using lstein fork ("dream") and when I create an image from the terminal, it also writes back to the terminal like this:
- I Resurrected “Ugly Sonic” with Stable Diffusion Textual Inversion
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AI Seamless Texture Generator Built-In to Blender
> Whenever I ask for something like ‘seamless tiling xxxxxx’ it kinda sorta gets the idea, but the resulting texture doesn’t quite tile right.
Getting seamless tiling requires more than just have "seamless tiling" in the prompt. It also depends on if the fork you're using has that feature at all.
https://github.com/lstein/stable-diffusion has the feature, but you need to pass it outside the prompt. So if you use the `dream.py` prompt cli, you can pass it `"Hats on the ground" --seamless` and it should be perfectly tilable.
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Auto SD Workflow - Update 0.2.0 - "Collections", Password Protection, Brand new UI + more
From https://github.com/lstein/stable-diffusion
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Stable Diffusion GUIs for Apple Silicon
Stable Diffusion Dream Script: This is the original site/script for supporting macOS. I found this soon after Stable Diffusion was publicly released and it was the site which inspired me to try out using Stable Diffusion on a mac. They have a web-based UI (as well as command-line scripts) and a lot of documentation on how to get things working.
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Still can't believe this technology is real. My talentless 2 minute sketch on the left.
I’m pretty sure it works for M2 as well - basically the newer ARM-based Macs. The instructions to get it working are detailed! https://github.com/lstein/stable-diffusion
What are some alternatives?
stable_diffusion.openvino
waifu-diffusion - stable diffusion finetuned on weeb stuff
ZLUDA - CUDA on AMD GPUs
taming-transformers - Taming Transformers for High-Resolution Image Synthesis
aomp - AOMP is an open source Clang/LLVM based compiler with added support for the OpenMP® API on Radeon™ GPUs. Use this repository for releases, issues, documentation, packaging, and examples.
stable-diffusion-webui - Stable Diffusion web UI
clang-ocl - OpenCL compilation with clang compiler.
diffusers-uncensored - Uncensored fork of diffusers
CLIP - CLIP (Contrastive Language-Image Pretraining), Predict the most relevant text snippet given an image
txt2imghd - A port of GOBIG for Stable Diffusion
dream-textures - Stable Diffusion built-in to Blender