gitplay
toydb
gitplay | toydb | |
---|---|---|
2 | 16 | |
20 | 5,905 | |
- | - | |
8.6 | 9.2 | |
5 months ago | 1 day ago | |
TypeScript | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gitplay
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Group changes into commits and rebase to build a better Git history
You can read the markdown version [here](https://github.com/brainless/gitplay/issues/5)
## Problem statement
We all have worked on a feature intensively and had to refractor a lot of the code base (in early projects). But can't spend the mental expense to context switch from `writing code` to `make meaningful commit messages`.
A good commit history is at the expense of the developer, which results in breaking the "flow". As pg mentioned in his blog post [Holding a program in one's head][1], it be better to work in long stretches to have better developer productivity. And it is very common for devs to have to make code cleanups which are unrelated to the feature they are working on ([example tweet][2])
* Commit small and commit often
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ToyDB: Distributed SQL Database in Rust
What are you starting with? I re-started my Rust learning last month. I am very slow at learning but Rust makes digging into systems stuff so much fun. I am from Python/JS background. I start with Rustlings every time.
Now building a Git player - basically watch a Git repo history unfold like a movie, for learning purposes [1].
Please ping me if you have some ideas, looking for learning peers.
1. https://github.com/brainless/gitplay
toydb
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ToyDB: A Rust learning adventure, fun open-source project, and database learning resource for the community
This is great, but you might want to consider a different name. There's already a Rust project called ToyDB, and it's a distributed database with a Raft log, SQL, disk persistence, ACID transactions, etc. It's under active development (though the developer now works at Cockroach Labs), and has 5K stars on GitHub, so I think they have the right to the name.
- What would you rewrite in Rust?
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Any ideas for resume
Build something you’d like to learn about. Things I’ve considered replicating: A distributed database (see https://github.com/erikgrinaker/toydb), an interpreter (crafting interpreters is a good book), a Ray tracer (http://raytracerchallenge.com/), an RPC compiler and framework, a simpler neural network framework ( https://github.com/pjreddie/darknet)…
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Which software do you think would be essential for the RISC-V to be succesful ?
Hilariously, I was trying out ToyDB on the Lichee-RV recently. While it does compile and run the five-node example setup (and memory usage is surprisingly low, which is a plus considering the 0.5GB of RAM), performance is three orders of magnitude lower than on a desktop x86 PC. Some of that is due to just having a single core run 5 nodes, some is due to the lower clock speed and slower memory, and some is due to slower storage (SD card). I don't think that explains everything, so I may investigate that later.
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Learning Rust You Need a Cognitive Frame
toydb
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Database Development
Well I think if you could replicate this https://github.com/erikgrinaker/toydb anybody would hire you.
- SimpleDB: A Basic RDBMS Built from Scratch
- Ask HN: What are some good rust code to read to learn the language?
- Distributed SQL database in Rust, written as a learning project
- ToyDB: Distributed SQL Database in Rust