screenplay
nbdkit
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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screenplay
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I need someone with an AMD card and Windows to reproduce my video playback issues
Download test mp4 https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/Content/wallpaper_video_nebula/mantissa.xyz_loop_072.mp4
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Hi everyone, for those of you following the progress of my skyrim weather wallpaper program, it is finished and up on github! Details in the comments
They also have a gitlab where you might be able to find a command utility, although looks like it’s written in c++. https://gitlab.com/kelteseth/ScreenPlay
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What’s a simple but non-trivial Qt code base I can look at?
ScreenPlay: A live wallpaper project; oddly enough it's made by the mod of this sub
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What are some intermediate projects that can teach you a lot?
Shameless self promo :D https://gitlab.com/kelteseth/ScreenPlay
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how well is QT for cross platform development?
- Godot is the most easiest way to deploy an app. Simply click export. In qt there is windeployqt for windows and macdeployqt that works fine. There are external projects like linuxdeployqt that has other problems like it forces you to compile on ancient Ubuntu versions for maximum compability. I had to write an python script that compiles my app on all (desktop) platforms https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/Tools/build.py
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Help: Porting a shader to Qt
Self containing Qt6 project, just clone the branch and open the CMakeLists.txt file of the ScreenPlayShader subfolder, so you do not have to install all external dependencies of ScreenPlay itself: https://gitlab.com/kelteseth/ScreenPlay/-/tree/testing/shader/ScreenPlayShader
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Starting October 19, storage limit will be enforced on all Gitlab Free accounts
My Qt/C++ cross-platform FOSS Wallpaper Engine project[1] currently uses 47gb of storage. This is because I compile for every platform and store the artifacts for 4 weeks. Not sure what I will do in the future, because having older builds around to try out without recompiling is always nice.
[1] https://gitlab.com/kelteseth/ScreenPlay
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QML QQmlListProperty only gets assigned if I add anything else to the slot
So this is a weird one. Code: https://gitlab.com/kelteseth/ScreenPlay/-/tree/master/ScreenPlayWeather is a simple http request that then parses the requests and fills a QQMLListProperty via a helper template class here https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/ScreenPlayUtil/inc/public/ScreenPlayUtil/ListPropertyHelper.h. It does only work If I add anything before or after the assignment (rp.model = weather.days) in qml:
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Binding on contentItem is not deferred as requested warning
Here is how I fixed it: https://gitlab.com/kelteseth/ScreenPlay/-/commit/97d65c2ab61c8d47f588186b648e30de0e0ba0bf
- MACOS App not working. I downloaded the app from here [https://gitlab.com/kelteseth/ScreenPlay](https://gitlab.com/kelteseth/ScreenPlay) using this link ✨🍏 Download ScreenPlay macOS (unsigned) directly✨. Any reason why this doesn't work or do I need steam?
nbdkit
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Why AWS Supports Valkey
This is correct, but doesn't quite explain why. It's because when you accept contributions from a variety of authors, without using a CLA, then your code base ends up with a patchwork of copyright, making relicensing practically impossible as you have to get buy-in from every author or else determine that author's contributions and remove/rewrite them.
GPL/LGPL are excellent licenses, but this patchwork of copyright can apply for any license you use. For a small project we wrote which was under BSD, we recently had to make a small (non-functional) change to the license, and we got buy-in from all the authors to do this which took quite a long time: https://gitlab.com/nbdkit/nbdkit/-/commit/952ffe0fc7685ea775...
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Disk write buffering and its interactions with write flushes
That second link is wrong, should be: https://gitlab.com/nbdkit/nbdkit/-/commit/a956e2e75d6c88eeef...
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The C++20 Naughty and Nice List for Game Devs
I think an exception might be made for a plain "C-like" struct that doesn't initialize members or contain anything except basic types. In the specific example[0] the code is actually surrounded by extern "C" { ... } so I suppose that the compiler "knows" this is a plain C struct?
[0] https://gitlab.com/nbdkit/nbdkit/-/blob/cd761c9bf770b23f678f...
- Static Analysis Tools for C
- jq 1.7 Released
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The OpenTF Manifesto
We relicensed[1] a project which had 10 contributors, and we got every single one of them to do an Acked-by (by email) which took some weeks. That was the advice from our lawyers. Can't imagine the impossible hassle of doing the same for something like Linux.
[1] https://gitlab.com/nbdkit/nbdkit/-/commit/952ffe0fc7685ea775...
- TIL: You Can Stop Updating Copyright Attribution Years (2021)
- Starting October 19, storage limit will be enforced on all Gitlab Free accounts
- nbdkit: High performance Linux block devices in userspace
What are some alternatives?
wallpaper-engine-kde-plugin - A kde wallpaper plugin integrating wallpaper engine
qemu
lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
dattobd - kernel module for taking block-level snapshots and incremental backups of Linux block devices
cleardental
libnbd
rpi-imager - The home of Raspberry Pi Imager, a user-friendly tool for creating bootable media for Raspberry Pi devices.
transgui - 🧲 A feature rich cross platform Transmission BitTorrent client. Faster and has more functionality than the built-in web GUI.
bfg-repo-cleaner - Removes large or troublesome blobs like git-filter-branch does, but faster. And written in Scala
cppiceberg - The C++ Iceberg
ScreenPlay - See https://gitlab.com/kelteseth/screenplay - Modern, Cross Plattform, Live Wallpaper & Widgets ! Free on Steam : https://store.steampowered.com/app/672870/ScreenPlay/
jackson-jq - jq for Jackson Java JSON Processor