screenplay
tetris
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screenplay
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I need someone with an AMD card and Windows to reproduce my video playback issues
Download test mp4 https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/Content/wallpaper_video_nebula/mantissa.xyz_loop_072.mp4
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Hi everyone, for those of you following the progress of my skyrim weather wallpaper program, it is finished and up on github! Details in the comments
They also have a gitlab where you might be able to find a command utility, although looks like it’s written in c++. https://gitlab.com/kelteseth/ScreenPlay
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What’s a simple but non-trivial Qt code base I can look at?
ScreenPlay: A live wallpaper project; oddly enough it's made by the mod of this sub
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What are some intermediate projects that can teach you a lot?
Shameless self promo :D https://gitlab.com/kelteseth/ScreenPlay
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how well is QT for cross platform development?
- Godot is the most easiest way to deploy an app. Simply click export. In qt there is windeployqt for windows and macdeployqt that works fine. There are external projects like linuxdeployqt that has other problems like it forces you to compile on ancient Ubuntu versions for maximum compability. I had to write an python script that compiles my app on all (desktop) platforms https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/Tools/build.py
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Help: Porting a shader to Qt
Self containing Qt6 project, just clone the branch and open the CMakeLists.txt file of the ScreenPlayShader subfolder, so you do not have to install all external dependencies of ScreenPlay itself: https://gitlab.com/kelteseth/ScreenPlay/-/tree/testing/shader/ScreenPlayShader
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Starting October 19, storage limit will be enforced on all Gitlab Free accounts
My Qt/C++ cross-platform FOSS Wallpaper Engine project[1] currently uses 47gb of storage. This is because I compile for every platform and store the artifacts for 4 weeks. Not sure what I will do in the future, because having older builds around to try out without recompiling is always nice.
[1] https://gitlab.com/kelteseth/ScreenPlay
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QML QQmlListProperty only gets assigned if I add anything else to the slot
So this is a weird one. Code: https://gitlab.com/kelteseth/ScreenPlay/-/tree/master/ScreenPlayWeather is a simple http request that then parses the requests and fills a QQMLListProperty via a helper template class here https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/ScreenPlayUtil/inc/public/ScreenPlayUtil/ListPropertyHelper.h. It does only work If I add anything before or after the assignment (rp.model = weather.days) in qml:
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Binding on contentItem is not deferred as requested warning
Here is how I fixed it: https://gitlab.com/kelteseth/ScreenPlay/-/commit/97d65c2ab61c8d47f588186b648e30de0e0ba0bf
- MACOS App not working. I downloaded the app from here [https://gitlab.com/kelteseth/ScreenPlay](https://gitlab.com/kelteseth/ScreenPlay) using this link ✨🍏 Download ScreenPlay macOS (unsigned) directly✨. Any reason why this doesn't work or do I need steam?
tetris
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Qt 6: Troubles with translating, QTranslator object does not find my translation file.
Hello, I have the following project structure. As you can see, I use CMake instead of qmake. So, as advised by the documentation, I created my own .pro file with the following content:
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[Qt6] Is there a preferred way to store widgets and layouts as private members in a window class ?
So to work with that, I declared all of my widgets to be raw pointers (see here and here). I have the feeling it's wrong because it's usually bad practice to have raw pointers, and even the worst practice to not release allocated memory.
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Is there a preferred way to store widgets and layouts as private members in a window class ?
Initially in my MainWindow class, I stored widgets and layouts as plain objects (see here), and I simply provided their addresses to functions like addWidget and addLayout (see here). However, it caused a double free error later when I set my central widget's layout (see here).
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Debugging "double free or corruption (out)"
If you want better formatting, you can see the full project here. As you can see, I don't explicitly release any memory in MainWindow destructor. So I think it has to do with a missing initialization, but I can't seem to find wrong ones. I also thought that it was due to my mainWidget, but as stated by Qt's documentation, Mainwindow will take care of deleting it later.
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I'm looking for feedback to improve my C++ code on my Tetris project.
Here is the repository of the game: https://gitlab.com/boreec/tetris/. If you have any remark don't hesitate to share it!
What are some alternatives?
wallpaper-engine-kde-plugin - A kde wallpaper plugin integrating wallpaper engine
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
cleardental
rpi-imager - The home of Raspberry Pi Imager, a user-friendly tool for creating bootable media for Raspberry Pi devices.
bfg-repo-cleaner - Removes large or troublesome blobs like git-filter-branch does, but faster. And written in Scala
ScreenPlay - See https://gitlab.com/kelteseth/screenplay - Modern, Cross Plattform, Live Wallpaper & Widgets ! Free on Steam : https://store.steampowered.com/app/672870/ScreenPlay/
IPO-Stalker - :watch: Reminder system for upcoming initial public offerings
git-lfs - Git extension for versioning large files
book-raspberry-pi
DefinitelyTyped - The repository for high quality TypeScript type definitions.
nbdkit