gegl VS graphviz

Compare gegl vs graphviz and see what are their differences.

graphviz

Haskell bindings to the Graphviz toolkit (by ivan-m)
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gegl graphviz
- -
3 64
- -
0.0 0.0
about 7 years ago over 1 year ago
Haskell Haskell
GNU Lesser General Public License v3.0 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gegl

Posts with mentions or reviews of gegl. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gegl yet.
Tracking mentions began in Dec 2020.

graphviz

Posts with mentions or reviews of graphviz. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning graphviz yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing gegl and graphviz you can also consider the following projects:

sdl2 - Haskell bindings to the SDL2 library

xdot - xdot library for Haskell

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

language-glsl - Haskell package for representation, parsing, and pretty-printing of GLSL

brick - A declarative Unix terminal UI library written in Haskell

hip - Haskell Image Processing Library

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)

qt - Qt bindings for Haskell

threepenny-gui - GUI framework that uses the web browser as a display.

KdTree - Haskell module for K-D trees

GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.

d3js - Haskell to D3.js binding by deep EDSL approach.