gegl VS GLUtil

Compare gegl vs GLUtil and see what are their differences.

GLUtil

Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures. (by acowley)
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gegl GLUtil
- -
3 40
- -
0.0 0.0
about 7 years ago almost 4 years ago
Haskell Haskell
GNU Lesser General Public License v3.0 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gegl

Posts with mentions or reviews of gegl. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gegl yet.
Tracking mentions began in Dec 2020.

GLUtil

Posts with mentions or reviews of GLUtil. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning GLUtil yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing gegl and GLUtil you can also consider the following projects:

sdl2 - Haskell bindings to the SDL2 library

free-game - The free game engine

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

freetype-simple - single line text rendering in opengles

brick - A declarative Unix terminal UI library written in Haskell

fltkhs - Haskell bindings to FLTK GUI toolkit.

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)

3dmodels

threepenny-gui - GUI framework that uses the web browser as a display.

linux-framebuffer

GLUT - Haskell bindings to GLUT

d3js - Haskell to D3.js binding by deep EDSL approach.