gbedit
By Q-Bert-Reynolds
gb-basic
Jeff Frohwein's floating-point BASIC interpreter for GameBoy converted for use with RGBDS (by Q-Bert-Reynolds)
gbedit | gb-basic | |
---|---|---|
2 | 1 | |
2 | 1 | |
- | - | |
0.0 | 4.1 | |
almost 3 years ago | almost 3 years ago | |
Assembly | Assembly | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gbedit
Posts with mentions or reviews of gbedit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-09.
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Do Everdrives have the potential to take screenshots? I’m 99% sure none of them can now, but with in-game menus, button combos, and onboard storage - there could be potential, right?
LSDJ has PS/2 keyboard support out of the box. insideGadgets made a simple text editor that works with their USB keyboard adapter. The baseball RPG I'm working on has support for both, so, when I'm testing it, it got really annoying picking navigating the menu with buttons just to put it down and pick up a keyboard to test my own stuff. That's why I hacked support into the EDGB in the first place. I'm working on keyboard support for Jeff Frohwein's GBBasic, but I've had some trouble working around the old Mac512 keyboard support that is has out of the box. I'm also tinkering with a text editor that exports text files. Now that I've done it for one game, it's not terribly difficult adding it to others, so I'll probably add support to every GameBoy game I touch from here on out.
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I added keyboard support to my game so you can have that emulator experience on real hardware.
I'm also working on a text editor. It doesn't do terribly much at the moment, but (unlike my baseball RPG) the code is MIT licensed, so you can do with it what you want. Here's that code.
gb-basic
Posts with mentions or reviews of gb-basic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-09.
-
Do Everdrives have the potential to take screenshots? I’m 99% sure none of them can now, but with in-game menus, button combos, and onboard storage - there could be potential, right?
LSDJ has PS/2 keyboard support out of the box. insideGadgets made a simple text editor that works with their USB keyboard adapter. The baseball RPG I'm working on has support for both, so, when I'm testing it, it got really annoying picking navigating the menu with buttons just to put it down and pick up a keyboard to test my own stuff. That's why I hacked support into the EDGB in the first place. I'm working on keyboard support for Jeff Frohwein's GBBasic, but I've had some trouble working around the old Mac512 keyboard support that is has out of the box. I'm also tinkering with a text editor that exports text files. Now that I've done it for one game, it's not terribly difficult adding it to others, so I'll probably add support to every GameBoy game I touch from here on out.