gbedit VS gb-basic

Compare gbedit vs gb-basic and see what are their differences.

gb-basic

Jeff Frohwein's floating-point BASIC interpreter for GameBoy converted for use with RGBDS (by Q-Bert-Reynolds)
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gbedit gb-basic
2 1
2 1
- -
0.0 4.1
almost 3 years ago almost 3 years ago
Assembly Assembly
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gbedit

Posts with mentions or reviews of gbedit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-09.

gb-basic

Posts with mentions or reviews of gb-basic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-09.
  • Do Everdrives have the potential to take screenshots? I’m 99% sure none of them can now, but with in-game menus, button combos, and onboard storage - there could be potential, right?
    2 projects | /r/everdrive | 9 Jul 2021
    LSDJ has PS/2 keyboard support out of the box. insideGadgets made a simple text editor that works with their USB keyboard adapter. The baseball RPG I'm working on has support for both, so, when I'm testing it, it got really annoying picking navigating the menu with buttons just to put it down and pick up a keyboard to test my own stuff. That's why I hacked support into the EDGB in the first place. I'm working on keyboard support for Jeff Frohwein's GBBasic, but I've had some trouble working around the old Mac512 keyboard support that is has out of the box. I'm also tinkering with a text editor that exports text files. Now that I've done it for one game, it's not terribly difficult adding it to others, so I'll probably add support to every GameBoy game I touch from here on out.