fsharp-wolfenstein
An F# port of the 1992 classic Wolfenstein 3D (by JamesRandall)
csharp-wolfenstein
CSharp port of Wolfenstein using the funky new language features (by JamesRandall)
fsharp-wolfenstein | csharp-wolfenstein | |
---|---|---|
2 | 2 | |
161 | 69 | |
- | - | |
10.0 | 10.0 | |
almost 2 years ago | over 1 year ago | |
F# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fsharp-wolfenstein
Posts with mentions or reviews of fsharp-wolfenstein.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-10.
- Wolfenstein 3D in F#
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C# / Blazor Wolfenstein - Part 1 - Blazor
I thought it might be fun to convert my F# version of Wolfenstein 3D (code here, playable in the browser here) to use modern C# and use Blazor to run it in the browser hopefully ending up with something like this below (screenshot grabbed in Edge on a Mac):
csharp-wolfenstein
Posts with mentions or reviews of csharp-wolfenstein.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-10.
-
C# / Blazor Wolfenstein - Part 1 - Blazor
After a bit of experimenting with what would be the most optimal way of rendering essentially a byte array of pixels I found a method that worked acceptably and, well, here we are. End of part 1 - I have some scrappy code that can render a byte array to a canvas element in the browser and you can find the source for this part here and an exciting screenshot of this below:
- C# port of F# port of Wolfenstein 3D
What are some alternatives?
When comparing fsharp-wolfenstein and csharp-wolfenstein you can also consider the following projects:
Canvas - HTML5 Canvas API implementation for Microsoft Blazor