fsharp-wolfenstein
An F# port of the 1992 classic Wolfenstein 3D (by JamesRandall)
Canvas
HTML5 Canvas API implementation for Microsoft Blazor (by BlazorExtensions)
fsharp-wolfenstein | Canvas | |
---|---|---|
2 | 6 | |
161 | 589 | |
- | 1.0% | |
10.0 | 0.0 | |
almost 2 years ago | about 2 months ago | |
F# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fsharp-wolfenstein
Posts with mentions or reviews of fsharp-wolfenstein.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-10.
- Wolfenstein 3D in F#
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C# / Blazor Wolfenstein - Part 1 - Blazor
I thought it might be fun to convert my F# version of Wolfenstein 3D (code here, playable in the browser here) to use modern C# and use Blazor to run it in the browser hopefully ending up with something like this below (screenshot grabbed in Edge on a Mac):
Canvas
Posts with mentions or reviews of Canvas.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
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Creating 2d Interactive Building Map with Blazor.
Yes, I'm not aware of any way to use either the canvas api or webgl directly. This project has bindings for the canvas API, but it hasn't been updated in two years:https://github.com/BlazorExtensions/Canvas. SkiaSharp seems a nice option too: https://github.com/mono/SkiaSharp. It supports graphics across a whole load of platforms, including Blazor on the web.
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C# / Blazor Wolfenstein - Part 1 - Blazor
My initial attempt at this was to use the Blazor.Extensions.Canvas package to do this much the same way I had with F# - I expected their might be excessive interop cost around putImageData (how you update the underlying data) but it seemed a good place to start. Unfortunately the authors of that package have not exposed that method so that quickly stymied that.
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Is it possible to use WebGL2 with Blazor?
HLMGTFY - nah, I got you...
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I am confused about WASM and Blazor and what graphic primitives are supported.
But. Nobody stops you to follow the Qt's way with Blazor: take any implementation of wrapper over browser's Canvas API and paint/manage your own UI from scratch.
- How to draw over an image?
- Creating a webapp to visualize pathfinding algorithms
What are some alternatives?
When comparing fsharp-wolfenstein and Canvas you can also consider the following projects:
csharp-wolfenstein - CSharp port of Wolfenstein using the funky new language features
Blazor.SVGEditor - A basic SVG editor written in Blazor.
ant-design-blazor - 🌈A set of enterprise-class UI components based on Ant Design and Blazor WebAssembly.
dotnet-webassembly - Create, read, modify, write and execute WebAssembly (WASM) files from .NET-based applications.
Blazor.Diagrams - A fully customizable and extensible all-purpose diagrams library for Blazor
RichCanvas - Infinite canvas with panning, zooming, scrolling and other customizable functions, designed for MVVM
blazorboilerplate - Blazor Boilerplate / Starter Template with MudBlazor
CSLA .NET - A home for your business logic in any .NET application.