VisualFSharp
oot
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VisualFSharp | oot | |
---|---|---|
56 | 57 | |
3,750 | 4,397 | |
0.8% | 1.2% | |
9.9 | 9.5 | |
1 day ago | 7 days ago | |
F# | C | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VisualFSharp
- Change F#'s Color on GitHub
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Experimentation with Optimized Closures
There's docs about how the compiler generally does optimizations here: https://github.com/dotnet/fsharp/blob/main/docs/optimizations.md
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Load projects with dependencies on Repl
You should add your +1 to https://github.com/dotnet/fsharp/issues/8764, which would add a syntax like #r: project ... to FSI.
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Updated .NET Managed languages strategy - .NET
So when people are mad about MS and F#, one can see here that: https://github.com/dotnet/fsharp/graphs/contributors MS does a lot more for F# then people being all pessimistic in reddit.
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AOT
F# AOT feature tracking
- old languages compilers
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Ask HN: Is Clojure Dead?
Can't speak to the others, but I'm pretty sure the F# team just doubled or tripled in size (it's still small though). Also the GitHub repo is very active: https://github.com/dotnet/fsharp .
- Why is it not possible to pipeline .NET class methods?
- What are the features you're looking forward to in the next version of Fsharp?
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Help with trying to get a .NetFramework project running in VS2022
Have you tried the workaround listed here? https://github.com/dotnet/fsharp/issues/12239
oot
- Can anyone get Zelda Majoras Mask and Ocarina of Time working on Garlic OS?
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Other decomps like SM64Decomp
https://github.com/zeldaret/oot 100% Ocarina of Time is fully decomped, surprised we haven't seen any developments on Mario here. Also liboot is possible.
- Anyone know of any resources that explain decompiling and how its done?
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Why is Rosetta 2 fast?
Here's the page from the Zelda "Reverse Engineer" GitHub wiki: https://github.com/zeldaret/oot/wiki/Getting-Started
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Please stop asking if MWII will be cracked
well it is possible to crack a game without the source. in fact, it's possible to decompile source from the binary itself. This has been done with Mario64 and ocarina of time.
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I want to make a Zelda OOT hack but I'm just too noob.
That being said, there is a lot of documentation out there on Ocarina of Time specifically. There's even a work-in-progress decompilation. You're going to have to learn a lot to get to the level where you can do the stuff you're wanting to do, but that's part of why you have to try to start smaller. You can even work on Ocarina of Time still, but start by picking a concrete goal and trying to hack it into the game. Build a tool from scratch that replaces text in the game, for example.
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
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Having issues with the Wii Virtual Console version of SM64, parts of the ground are not rendering correctly. What can I do to fix this?
That said, I did my research before talking about source ports made from restoring the (nearly) original code using the compiled data and symbols). That's how SM64 and OoT (as well as other Zeldas in progress) were/are decompiled.
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[OoT] Did you know that Ocarina of Time has some hilarious piracy measures? If the N64 detects your game is pirated, Zelda abandons you in the escape from Ganon's castle, and has ridiculous hair when she reveals herself as Sheik
I've watched the video and I'm still convinced it provides false information. What is my source? The official OoT decompilation project: https://github.com/zeldaret/oot
- First game beat on my RP2+, Ocarina of Time!! (sorry for poo lighting, it's storming and I have the lamp dimmed for the vibes)
What are some alternatives?
FunScript - F# to JavaScript compiler with JQuery etc. mappings through a TypeScript type provider
sm64-vita - A port of https://www.github.com/sm64-port/sm64-port for the PS Vita
F# - Please file issues or pull requests here: https://github.com/dotnet/fsharp
Vita-Nearest-Neighbour - Plugin that makes blurry textures sharper by changing scaling algorithm
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Nemerle - Nemerle language. Main repository.
citra - A Nintendo 3DS Emulator
language-ext - C# functional language extensions - a base class library for functional programming
SDL - DEPRECATED: Official development moved to GitHub
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
project64 - N64 Emulator